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ADAMANTINE WEAPON 精金武器 Transmutation 变化系 Level: Artifi cer 3 等级:机关术士3 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Weapon touched 目标:接触到的武器 Duration: 1 minute/level 持续时间:1分钟/每等级 Saving Throw: Will negates (harmless, object) 豁免检定:意志,通过则无效(无害,物品) Spell Resistance: No (object) 法术抗力:不可(物品) This infusion temporarily alters the substance of one weapon, transforming it into adamantine. This effect replaces the properties of any other special material the weapon might be constructed from. Only weapons made of metal can benefi t from this infusion. 这种机关术暂时改变一把武器的材质,将其转化为精金。这种效果替换了武器可能由其制成的任何其他特殊材料的属性。只有金属制成的武器才能灌注这种机关术。 Material Component: A pinch of powdered adamantine. 法术材料:一撮精金粉末
ANCIENT KNOWLEDGE 古代知识 Divination 预言系 Level: Bard 1, sorcerer/wizard 1 等级:诗人1,术士/法师1 Components: V, S, F 法术成分:V,S,F Casting Time: 1 minute 施法时间:1分钟 Range: Personal 距离:个人 Target: You 目标:你 Duration: 1 hour/level or until discharged 持续时间:1小时/每等级或直到散发
You tap the ancient knowledge of fate and fortune, giving you a greater ability to focus on a particularly diffi cult academic problem. Before making a Knowledge check, you can decide to discharge this spell as an immediate action to give yourself a +5 insight bonus on the check. If you do not have any ranks in the Knowledge skill, it is still treated as an untrained check. 你发掘了古老的宿命与机运的知识,从而使你有了破解特别困难的学术问题的才能。在进行知识检定之前,你可以决定以一个迅捷动作解放该法术,以使自己在该知识检定中获得+5洞察加值。如果你在这项知识中没有任何等级,那么它仍被视为未受训检定。
Special: A character with any Mark of Finding dragonmark, or with the Favored in House feat (Tharashk), treats any Knowledge check made in conjunction with this spell as a trained check, even if he doesn’t have any ranks in the skill. 特殊:一个拥有任意探索龙纹或是拥有家族背景(萨拉释克)的角色,使用解放该法术进行的所有知识检定均视为已受训的检定,即使他的技能没有任何等级。
Focus: A piece of ivory worth at least 100 gp. 施法器材:一块价值至少100gp的象牙
BLAST ROD 爆破棒 Evocation 塑能系 Level: Artifi cer 3 等级:机关术士3 Components: S, F 法术成分:S,F Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Rod touched 目标:接触到的棍棒 Duration: 10 minutes/level 持续时间:10分钟/每等级 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: Yes 法术抗力:可 You store energy within a rod, then unleash it in rays of destructive power. The blast rod can deal a total of 1d8 points of damage per caster level (maximum 10d8), either focused into a single blast or divided up among multiple blasts. 你把能量储存在一根棍棒内,然后释放出毁灭性的能量射线。爆破棒每个施法者等级可以造成1d8点伤害(最高10d8)你可以选择集中在一次爆炸中全部释放,或分散在多次爆破中 To use the rod, you designate how many dice of damage you wish to release, then make a ranged touch attack as a standard action against any target within 60 feet. Regardless of whether the attack hits or not, the damage dice you specifi ed are subtracted from the total stored in the rod. 要使用爆破棒,你需要指定你想要释放多少伤害,然后对60英尺内的目标以一个标准动作进行远程接触攻击。无论攻击是否命中,你指定的伤害都会从储存在棍棒内的总伤害中减去。 Focus: The rod to be infused. 施法器材:要储存能量的棍棒
CENSURE ELEMENTALS 责难元素 Abjuration 防护系 Level: Artifi cer 4 等级:机关术士4 Components: S, M 法术成分:S,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Object touched 目标:接触的物品 Duration: 1 minute/level 持续时间:1分钟/每等级 Saving Throw: None (object) or Will half; see text 豁免检定:无(物品)或意志,通过则减半;见下文 Spell Resistance: No (object) or Yes; see text 法术抗力:不可(物品)或可;见下文 When artificers began construction of some of the fi rst great elemental vessels, they wanted a way to keep elementals from wreaking havoc prior to being bound. This infusion was developed as a means of conditioning the elementals through negative reinforcement. 当机关术士们开始建造巨大的元素载具时,他们想要创造一种方法来防止元素在被束缚之前造成破坏。这种机关术是通过负能量来巩固元素的一种方法。 Typically cast into a pole or other prod, this infusion creates a field that can harm elemental creatures. When held aloft (a standard action), the infused item deals 2d4 points of damage plus 1 point per caster level (maximum +15) to any elemental creatures within a 20-foot-radius area. This damage repeats each round at the start of the artificer’s turn as long as the item is held aloft (a standard action). A successful Will save halves this damage, and spell resistance applies against this effect. 通常将该机关术灌注到一根棍棒或其他杆子中,这就创造了一个可以伤害元素生物的区域。当该物品被举起(一个标准动作)时,灌注了该机关术的物品对半径20尺范围内的元素生物造成2d4+1每施法者等级(最高+15)点伤害。并且在持有者的每个回合开始时再重复造成伤害。一个成功的意志豁免会使该法术伤害减半,法术抗力会对这个伤害效果产生影响。 The caster can designate up to one elemental creature per level to have immunity to the effects of the infusion. 施法者可以指定每等级最多一个元素生物对该机关术的效果免疫。 Special: A character with any Mark of Making dragonmark, or with the Favored in House feat (Cannith), casts this spell at +1 caster level. 特殊:一个拥有任意创造龙纹或是拥有家族背景(卡尼斯)的角色,在施展该机关术时施法者等级+1 Material Component: A pinch of kilnhardened mud. 法术材料:一撮烧焦的泥
LOTHIER’S CLOSET 服装橱柜 Conjuration (Creation) 咒法系(创造) Level: Bard 2, sorcerer/wizard 2 等级:吟游诗人2,术士/法师2 Components: V, S, M 法术成分:V,S,M Casting Time: 10 minutes 施法时间:10分钟 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Effect: One or more sets of clothes 效果:一套或多套衣服 Duration: 1 hour/level (D); see text 持续时间:1小时/每等级(可解消);见下文 Saving Throw: None 豁免检定:无 Spell Resistance: No 法术抗力:不可
When you and your companions need to attend a gala reception at the last minute, you need not despair over your clothing. When you cast clothier’s closet, you conjure a 3-inch-diameter wooden rod up to 10 feet long between any two upright supports you choose. For example, you could summon the rod to appear between two walls of a corridor or alcove. On the rod hang a number of outfi ts as determined by you, each of a size and type you specify while the spell is cast. 当你和你的同伴在最后一刻决定参加一场庆典仪式时,你无需为衣服感到绝望。当你施展服装橱柜时,你将一根直径3英寸,长度10英尺的木棒放于两个直立的支点之间,例如走廊或凉亭的两面墙之间。根据你的想法,在长杆上悬挂着许多服饰,你可以在施放法术时指定每种服饰的尺寸和类型。 The conjured rod can hold a variety of separate outfi ts whose total price does not exceed 100 gp. 长杆上可以容纳各种单独的服饰,其总价值不会超过100gp。 The outfi t types that you can specify include the following: artisan’s outfi t (1 gp), cleric’s vestments (5 gp), cold weather outfi t (8 gp), courtier’s outfi t (30 gp), entertainer’s outfi t (3 gp), explorer’s outfi t (10 gp), monk’s outfi t (5 gp), noble’s outfi t (75 gp), scholar’s outfi t (5 gp), or traveler’s outfi t (1 gp). 你可以指定的服饰类型包括以下几种:工匠工作服(1gp),牧师祭袍(5gp),御寒衣物(8gp),礼服(30gp),艺人服装(3gp),探险家服装(10gp),武僧服装(5gp),贵族服装(75gp),学者服装(5gp)和旅行者服装(1gp) The conjured clothing is normal in all respects and does not radiate magic. Even after the duration elapses and the rod and hangers disappear, the clothes remain. 创造的衣物在各方面都如同普通的衣服,也不会散发魔法。即使在持续时间结束,长杆和衣橱消失后,衣服仍然保留。 Special: A character with any Mark of Hospitality dragonmark, or with the Favored in House feat (Ghallanda), can cast this spell without the material component, but the conjured clothes last only as long as the spell’s duration. 特殊:一个拥有任意招待龙纹或是拥有家族背景(伽兰达)的角色,可以不消耗法术材料来施展该法术,但是被召唤的衣物只能在该法术的持续时间内使用。 Material Component: A gem worth at least 100 gp. 材料成分:至少价值100gp的宝石。
CONCURRENT INFUSIONS 并行机关术 Transmutation 变化系 Level: Artifi cer 4 等级:机关术士4 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间;1分钟 Range: Touch 距离:接触 Target: Object touched 目标:接触到的物品 Duration: Instantaneous 持续时间:立即 Saving Throw: None (object) 豁免:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) You channel your artifi cer talents through an increased number of minor infusions. When you cast this infusion, you can imbue the target object with the effects of three different 1st-level infusions chosen at the time of casting. The infusions function exactly as if you had cast them on the object, and do not count against your daily allotment. 你引导自己的机关术士才能增加低级机关术的数量。当你施展这个机关术时,你可以给目标物品同时注入三种不同的一级机关术效果,就如同你把它们施放在物品上。这并不会消耗你的每日机关术数量。 Material Component: An oak twig with at least three forks along its length. 法术材料:一根至少有三个分叉的像树枝。
CONTROL ELEMENTAL 操控元素 Enchantment (Compulsion) [Mind-Affecting] 惑控系(胁迫)【影响心灵】 Level: Sorcerer/wizard 6 等级:术士/法师6 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: One elemental with HD no greater than twice your caster level 目标:HD不超过施法者等级两倍的一个元素 Duration: 1 minute/level 持续时间:1分钟/等级 Saving Throw: Will negates 豁免检定:意志,通过则无效 Spell Resistance: Yes 法术抗力:可 This spell enables you to command an elemental for a short period of time. While a spellcaster does not normally have line of effect to a bound elemental, which remains bound by a Khyber shard, a caster can establish line of effect by maintaining physical contact with the dragonshard while casting this spell. In such a case, the caster of control elemental would also need to have contact with the Khyber shard binding the elemental, or in the case of an elemental vessel, access to the helm, whenever he wished to give the elemental an order. 该法术可以让你在短时间内指挥一个元素。虽然通常施法者对被凯博尔龙晶束缚的元素没有效果线,但施法者可以通过施展该法术时与龙晶保持身体接触来建立效果线。在这种情况下,操控元素的施法者只要与束缚元素的凯博尔龙晶或是元素束缚物品接触,就可以对元素下达命令。 The elemental is commanded by voice and understands you, no matter what language you speak. Even if vocal communication is impossible (in the area of a silence spell, for instance), the targeted elemental does not attack you. When the spell’s duration expires, the target elemental reverts to its normal behavior and remembers that you controlled it. 元素可以理解你的声音并接受指挥,无论你说什么语言。即使是无法进行声音交流(例如在沉默术区域内)目标元素也不会攻击你。当法术的持续时间结束,目标元素恢复其正常行为,并记住了你已对其进行过控制。
DETECT DRAGONMARK 侦测龙纹 Divination 预言系 Level: Cleric 1, sorcerer/wizard 1 等级:牧师1,术士/法师1 Components: V, S, M/DF 法术成分:V,S,M/DF Casting Time: 1 standard action 施法时间:1标准动作 Range: 60 ft. 距离:60尺 Area: Cone-shaped emanation 区域:锥形弥漫区域 Duration: Concentration, up to 10 minutes/level (D) 持续时间:专注,最多10分钟/等级(可解消) Saving Throw: None 豁免检定:无 Spell Resistance: No 法术抗力:不可 You can sense the presence of dragonmarks. The amount of information you receive about a particular dragonmark depends on how long you study a particular area or subject. 你可以侦测龙纹的存在。你能获得的信息取决于你研究该区域或目标的时间。 1st Round: Presence or absence of dragonmarks. 1轮:是否存在龙纹 2nd Round: Number of dragonmarks (on creatures or objects) in the area, and the type (aberrant, least, lesser, greater, or Siberys) of the most potent dragonmark. 2轮:在该区域(生物或物体上)的龙纹数量,以及最高等级的龙纹类型(变异,低级,次级,高级或西伯瑞斯) 3rd Round: The location and type of each dragonmark. If the objects or creatures bearing the dragonmarks are in line of sight, you can attempt Spellcraft checks to determine the name of the spell-like ability granted by the mark (see page 47 of the EBERRON Campaign Setting for the appropriate DC). If you beat the DC by 5 or more, you also learn whether the mark’s spell-like ability has any remaining uses for the day. 3轮:每个龙纹的位置和类型。如果带有龙纹的生物或物体在视线范围内,你可以尝试进行法术辨识检定以确定该龙纹所授予的类法术能力的名称(相关DC见艾伯伦战役设定集第四十七页)。如果你的检定结果高出DC5以上,还可以确认该龙纹的类法术能力当天剩余的使用次数。
Arcane Material Component: A scale from a true dragon. 奥术施法材料:一枚真龙鳞片。
DIMENSION LEAP 次元跨越 Conjuration (Teleportation) 咒法系(传送) Level: Bard 2, sorcerer/wizard 2 等级:吟游诗人2,术士/法师2 Components: V 法术成分:V Casting Time: 1 standard action 施法时间:1标准动作 Range: 10 ft./level 距离:10尺/每等级 Target: You and touched objects 目标:你和你能触及到的物品 Duration: Instantaneous 持续时间:立即 Saving Throw: None 豁免检定:无 Spell Resistance: No 法术抗力:不可 You instantly transfer yourself from your current location to another spot within range. The distance traveled must be an increment of 10 feet (10 feet, 20 feet, 30 feet, and so on). You always arrive at exactly the spot desired, whether by simply visualizing the area or by stating direction and distance. 你可以立即从自己当前的位置转移到范围内的另一个位置。移动的距离必须是10尺的倍数(10尺,20尺,30尺,依此类推)。不管你是看到了那地方还是仅仅声明了方向,你总是可以到达你想到达的位置。 You can bring along any objects you are touching as the spell is cast, so long as their weight doesn’t exceed your maximum load. You cannot bring along other creatures. If this spell would put you in a place that is already occupied by a solid body, the spell fails. 你可以携带不超过你最大负载能力的物品。你不能携带任何其他生物。如果目标地点已经被固体占据,那么该法术就会失败。 Special: A character with any Mark of Passage dragonmark, or with the Favored in House feat (Orien), uses his character level rather than his caster level to determine the distance teleported. 特殊:一个拥有任意通行龙纹或是拥有家族背景(欧瑞恩)的角色,使用其角色等级而不是施法者等级来决定传送距离。
DISTRACTING SHADOWS 分心阴影 Evocation [Darkness] 塑能系【黑暗】 Level: Bard 1, sorcerer/wizard 1 等级:吟游诗人1,术士/法师1 Components: V, M 法术成分:V,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Object touched 目标:接触到的物体 Duration: 24 hours (D) 持续时间:24小时(可解消) Saving Throw: None 豁免:无 Spell Resistance: No 法术抗力:不可 This spell causes an object to radiate distracting shadows in a 10-foot-radius spread. Casual scrutiny of an affected area doesn’t reveal anything out of the ordinary; however, cracks, crannies, corners, hidden traps, and secret entrances or exits within the area become harder to spot. 此法术使物体散发出半径10尺的分散注意力的阴影。对受影响区域的非正式检查并不能发现任何异常;但是,该区域内的裂缝、缝隙、拐角、隐藏的陷阱和秘密出入口变得更加难以发现。 Creatures within the area or looking into it are subliminally confused by the distracting shadows, and take a –5 penalty on all Spot and Search checks. However, the shadows do not provide suffi cient concealment for a creature to make a Hide check. 区域内的生物或进入该区域的生物会下意识地被分散注意力的阴影所迷惑,并在所有侦查和搜索检定中获得-5的罚值。但是,该阴影并不能为生物提供足够遮掩来进行躲藏检定。 Distracting shadows counters or dispels any light or darkness spell of equal or lower level. 分心阴影可以反制或解除任何同等级或更低的光亮法术。 Distracting shadows can be made permanent with a permanency spell (minimum caster level 10th; cost 1,000 XP). 分心阴影可以被魔法恒定术恒定(最低要求施法者等级10;消耗1,000XP)。 Special: A character with any Mark of Shadow dragonmark, or with the Favored in House feat (Phiarlan or Thuranni), can cast this spell to fi ll a 20-foot-radius spread. 特殊:一个拥有任意阴影龙纹或是拥有家族背景(费奥兰或索兰尼)的角色,在施展该法术时可以使半径扩大至20尺。 Material Component: A bit of bat fur and either a drop of pitch or a piece of coal 法术材料:一小片蝙蝠的皮毛,以及一滴沥青或一块煤炭。
ELEMENTAL PROD 元素刺棒 Abjuration 防护系 Level: Artificer 2 等级:机关术士2 Components: S 法术成分:S Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Staff or pole touched 目标:接触到的棒子或者棍子 Duration: 1 minute/level 持续时间:1分钟/每等级 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) The need to control elementals more easily during the binding process led to the creation of an infusion that imbues a staff or pole with the ability to move elementals. 在束缚的过程中,为了更轻松的控制元素而创造出的机关术。使被灌注的棒子或棍子拥有命令元素移动的能力。 As a standard action, the wielder of an elemental prod can gesture with the staff, indicating the starting and ending position for a target elemental creature. The total distance covered must be no greater than 10 feet + 5 feet/2 caster levels. 以一个标准动作,元素刺棒的持用者可以用刺棒做出示意,指示目标元素生物的起始和结束位置。总距离不能超过10尺+5尺/每2施法者等级。 The target creature immediately understands the command to move, and it can elect to be pushed along without resisting.Elementals that choose to resist take 1d6 points of damage and are moved only 5 feet in the desired direction. 目标生物立即明白移动的命令,它可以选择不抵抗的前进。选择抵抗的元素生物受到1d6点伤害,但是只需要朝指示方向移动5尺。
EXPOSE THE DEAD 揭露死者 Divination 预言系 Level: Cleric 2, paladin 2, sorcerer/wizard 2 等级:牧师2,圣武士2,术士/法师2 Components: V, S, M/DF 法术成分:V,S,M/DF Casting Time: 1 standard action 施法时间:1标准动作 Range: Personal 距离:个人 Target: You 目标:你 Duration: 1 minute/level (D) 持续时间:1分钟/等级(可解消) You gain a sixth sense that allows you to better locate undead creatures, as well as to investigate corpses. Your eyes turn white while under the effect of the spell, making it seem as though you were blind (although you can see as well as normal). 你获得了第六感,这可以让你更好的定位不死生物以及调查尸体。在法术的影响下,你的眼睛会变白,让人觉得你是盲人(尽管你可以正常的视物) While this spell is in effect, you gain an insight bonus equal to your caster level (maximum +10) on Survival checks made to track undead, and you can follow undead tracks with a DC above 10 as if you had the Track feat. You gain the same insight bonus on Listen and Spot checks made against undead creatures. In addition, you gain an insight bonus equal to your caster level (maximum +10) on Search checks made when examining a dead body, and you are treated as if you had the Investigate feat (see page 55 of the EBERRON Campaign Setting) when doing so. Finally, while this spell is active, increase the save DC of any speak with dead spell you cast by 2. 当这个法术生效时,你在追踪不死生物的生存检定中获得等同于你施法者等级(最高+10)的洞察加值,并且你可以用高于10的DC追踪不死生物,如同你拥有追迹专长一样。你对不死生物的聆听和侦查检定获得同样的洞察加值。此外,在检查尸体时,你获得等同于你施法者等级(最高+10)的洞察加值,并且你视为拥有调查专长(见艾伯伦战役设定集55页)。最后,当这个法术被激活时,你施展死者交谈法术的DC增加2。 Arcane Material Component: A dwarf’s fingerbone. 法术材料:一根矮人的指骨。
GLIMPSE OF ETERNITY 一瞥永恒 Enchantment (Compulsion) [Mind-Affecting] 惑控系(胁迫)【影响心灵】 Level: Bard 5, sorcerer/wizard 5 等级:吟游诗人5,术士/法师5 Components: V, S, M 法术成分:V,S,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: One creature 目标:1个生物 Duration: 1 round/3 levels 持续时间:1轮/每3等级 Saving Throw: Will partial; see text 豁免检定:意志,通过则部分生效;见正文 Spell Resistance: Yes 法术抗力:可
You call upon the ancestral memory and experience of the long-lived elves, visiting all the burden of that knowledge on a single creature. The target of the spell takes 1d6 points of nonlethal damage per caster level (maximum 15d6) and is confused for the duration of the spell unless it makes a Will save. A successful save results in half damage and negates the confusion. 你唤来长寿精灵先祖的记忆和经验,灌入一个生物的脑中,让他承受这些知识带来的负担。法术的目标将受到每施法者等级1d6的非致命伤害(最多15d6)并在法术持续时间内困惑。成功的意志检定可以使伤害减半,并且不会陷入困惑。 Elves and similarly long-lived creatures are affected normally by this spell. No creature can experience millennia of knowledge in such a short time without feeling its weight. 精灵和其他长寿种族也会正常收到此法术的影响。因为没有生物能在如此短的时间内承受积累了上千年的知识与经验。 Material Component: A pinch of dust from an hourglass. 法术材料:一小撮沙漏中的沙土。
GLIMPSE OF THE PROPHECY 预言一瞥 Divination 预言系 Level: Bard 6, cleric 6, sorcerer/wizard 6 等级:吟游诗人6,牧师6,术士/法师6 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Personal 距离:个人 Target: You 目标:你 Duration: 1 hour/level or until discharged 持续时间:1小时/等级或直到消散 You gain powerful insight into the workings of the draconic Prophecy, granting you inner strength and a potent sixth sense in relation to your surroundings. You gain a +1 insight bonus to Armor Class and a +1 insight bonus on saving throws for the duration of the spell. 你深入了解了巨龙预言的运作方式,从而赋予了你内在力量与周围环境相关的强大第六感。你在AC与豁免检定中获得+1的洞察加值 Once during the spell’s duration, you can gain an insight bonus equal to one-half your caster level (maximum +10) on any saving throw. Activating this effect is an immediate action, but it must be done before you make the roll to be modifi ed. Once this ability is used, the spell ends. 在法术持续期间,你可以获得等同于你施法者等级一半的洞察加值(最多+10)在一次豁免检定上。激活此效果是一个直觉动作(immediate action),但必须在你豁免检定掷骰前使用。一旦使用了此能力,该法术效果结束。 If you have the Dragon Prophesier feat (see page 46), you can enter a state of prophetic favor as an immediate action instead of a full-round action while this spell is in effect. This still counts as one of your daily uses of prophetic favor. Once this ability is used, the spell ends. 如果你有巨龙预言家专长(见46页),在这个法术生效时,你可以以一个直觉动作(immediate action)进入预言礼赞状态而不是通常的整轮动作。这仍然需要消耗你每日进入预言礼赞的次数。一旦使用了这种能力,该法术效果结束。 You cannot have more than one glimpse of the Prophecy spell active on you at the same time. 你不能同时拥有一个以上的预言一瞥。
HIDDEN WARD 隐藏刻文 Illusion (Glamer) 幻术系(五官幻觉) Level: Bard 1, sorcerer/wizard 1 等级:吟游诗人1,术士/法师1 Components: V, S, M 法术成分:V,S,M Casting Time: 10 minutes 施法时间:10分钟 Range: Touch 距离:接触 Target: Object touched 目标:接触的物品 Duration: 24 hours; see text 持续时间:24小时;见下文 Saving Throw: None 豁免检定:无 Spell Resistance: No 法术抗力:不可 This spell helps disguise the presence of any spells (including glyph of warding) that have been cast upon the target object. If detect magic or a similar effect is used to detect the presence of magical auras on the object, the caster must succeed on a caster level check (DC 10 + your caster level) to fi nd any magical auras that are the result of active spells. (The DM should make this roll in secret to prevent suspicion by the players.) A single successful check will reveal both the hidden ward and the spells it hides. 该法术有助于掩盖任何施于目标物体上的法术(包括守卫刻文)的存在。如果使用侦测魔法或类似效果来检测物体上是否存在魔法灵光,则施法者必须进行成功的施法者等级检定(DC10+你的施法者等级),才能发现由主动法术产生的任何魔法灵光(DM应该对该检定进行暗骰,以防玩家怀疑)。一次成功的检定将同时显示隐藏刻文和它隐藏的法术。 In addition, casting this spell on a magic trap (such as a fire trap spell cast on an object) increases the Search DC to fi nd the trap by one-half your caster level (maximum +5). This spell cannot be used to conceal nonmagical traps, nor does it hide the magical properties of an item that aren’t dependent on active spells (such as the magic aura of a +1 longsword). 此外,将该法术施放到魔法陷阱上(例如对一个物体施展火焰陷阱法术)会增加寻找陷阱搜索DC,数值为你施法者等级的一半(最多+5)。此法术无法隐藏非魔法陷阱,也不会隐藏不依赖于主动法术(例如+1长剑的魔法灵光)的物品的魔法属性。 Special: When cast by a character with any Mark of Warding dragonmark, or with the Favored in House feat (Kundarak), the duration increases to one day per level. 特殊:一个拥有任意警戒龙纹或是拥有家族背景(昆达拉克)的角色,在施放该法术时持续时间增加到每等级一天。 Material Component: Lead shavings and powdered diamond worth 100 gp. 材料成分:铅屑和价值100gp的钻石尘
INDISPUTABLE POSSESSION 合法财产 Conjuration (Teleportation) 咒法系(传送) Level: Artificer 1 等级:机关术士1 Components: V, S 法术成分:V,S Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Object touched 目标:接触到的物品 Duration: 10 minutes/level 持续时间:10分钟/每等级 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) This infusion creates a bond between you and an object. If that item ever leaves your possession, you can call it back to your hand as a move action. 该机关术在你和目标物品之间建立了一种联系。如果该物品之后不被你所有,你可以以一个移动动作将其召回到你的手中。 The bond is severed if the item is out of your possession for more than 1 minute per artificer level. 如果物品离开你的时间超过了1分钟/每机关术士等级,该联系将被切断。 A creature holding onto an item you are trying to retrieve can make a Will save to retain its grasp on the item, but that creature must be holding or wearing it, not merely carrying the object among its possessions. 一个持有你试图召回的物品的生物可以通过意志豁免来抓紧该物品,该生物必须持有或佩戴该物品,而不仅仅是携带在财产中。
KHYBER TRAP 凯博尔牢笼 Abjuration 防护系 Level: Sorcerer/wizard 3 等级:术士/法师3 Components: S, F 法术成分:S,F Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: One outsider or extraplanar creature 目标:一个异界生物或跨位面生物 Duration: 1 round/level (D) 持续时间:1轮/等级(可解消) Saving Throw: Will negates 豁免检定:意志,通过则无效 Spell Resistance: Yes 法术抗力:可 This spell draws upon the binding power of a Khyber dragonshard to trap an extraplanar creature for a short duration. If the creature fails its Will save, it is drawn into the Khyber shard. It can take no actions inside the shard, though it can communicate if it is capable of telepathy. If the dragonshard containing the creature is broken, the creature is released. 该法术利用凯博尔龙晶的禁锢特性,在短时间内捕获跨位面生物。如果该生物未能通过意志豁免,它将被吸入凯博尔龙晶中。它不能在龙晶内采取任何行动,但如果它有心灵感应能力的话,它可以进行交流。如果包含生物的龙晶被破坏,该生物被释放。 Focus: A Khyber dragonshard worth at least 100 gp per HD of the target creature. The focus can hold only one trapped creature at a time. 施法器材:每HD目标生物至少价值100金币的凯博尔龙晶。法器每一次只能容纳一个生物。
LEAP INTO ANIMAL 跃身入兽 Transmutation 变化系 Level: Druid 2, ranger 2 等级:德鲁伊2,巡林客2 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: 10 ft. 距离:10尺 Target: You and one willing animal; see text 目标:你和一只自愿的动物;见下文 Duration: 1 minute/level (D) 持续时间:1分钟/每等级(D) Saving Throw: Will negates 豁免检定:意志,通过则无效 Spell Resistance: Yes 法术抗力:可 Leap into animal enables you to meld your body and up to 100 pounds of nonliving gear into a single willing animal (such as an animal companion). The animal must be your size category or larger. To any observer, you appear to leap and phase into the animal; you are gone, while the animal remains. 跃身入should能让你把你的身体和不超过100磅的无生命装备融合进一个自愿的动物内(比如动物伙伴),动物的体型必须和你相等或更大。在旁观者看来你似乎是在朝着动物猛跃;你消失了,而动物留了下来。 For all intents and purposes, you no longer exist while merged with the animal, and you cannot be detected or affected by anything as long as you remain within it. 不管出于什么意图和目的,当你与动物融合时,你不再存在,并且你不会被任何东西发现或影响,只要你继续留在它里面。 While melded with the animal, you mentally direct its actions. You can make it attack, run, or take any other action it could normally physically accomplish. However, because you are directing the animal with your own intelligence, it can undertake actions normally beyond its own instincts (such as manipulating objects with its claws or mouth). Suicidal or self-destructive commands (including an order to attack a creature two or more size categories larger) are ignored. You receive direct sensory input from the creature using its normal senses and skill modifi ers. 当你与动物融为一体时,你在精神上指导它的行动。你可以让它攻击,跑动,或采取任何其他行动,只要是它可以用身体做到的。不过,因为你是用你的智慧来指挥动物,所以它通常可以做出超越自己本能的行为(比如用爪子或嘴巴操纵物体)。自杀或明显不利的命令(包括攻击比它大两个体型或以上的生物的命令)会被忽略。你可以通过生物的正常感官和技能调整值来接受它的感官输入 You cannot take any mental actions while within the animal other than directing it or dismissing the effect (such that you cannot manifest a psionic power or cast a spell, even if it has no components). Injury to the animal has no effect on you. If the animal is killed, if the spell is dispelled or dismissed, or if the spell’s duration expires, you appear (as if leaping forth from the animal) in an open space of your choice within 10 你不能在动物体内采取任何精神行动,除了指挥它和解消法术(这表示你不能显能或施法,即使它们没有任何成分)。动物受到伤害不会对你造成影响。如果动物被杀死、法术被压制或解除、法术持续时间结束,你将在十分钟内出现(就像从动物体内跳出来一样)在你选择的一个空位置上。
LEECH UNDEATH 吸取亡灵 Necromancy 死灵系 Level: Cleric 7, sorcerer/wizard 8 等级:牧师7,术士/法师8 Components: V, S, M/DF 法术成分:V,S,M/DF Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: One undead creature 目标:一个不死生物 Saving Throw: Will half 豁免检定:意志,通过则减半 Duration: Instantaneous; see text 持续时间:立即;见正文 Spell Resistance: Yes 法术抗力:可 This spell drains away a portion of the negative energy that keeps an undead creature animated, transferring it to you in the form of temporary healing. The spell deals 5 points of damage per caster level (maximum 100 points). At the same time, you gain temporary hit points equal to the damage dealt, up to a maximum equal to the current hit points of the target. For example, a 13th-level cleric would normally deal 65 points of damage to an undead creature. However, if that creature had only 48 hit points remaining, the caster would gain only 48 hit points (even as the target was destroyed). These temporary hit points last for 1 hour. 该法术将消耗掉一部分使不死生物保持活力的负能量,以临时治疗的形式传递给你。该法术会造成每施法者等级5点伤害(最高100点)。同时你获得等同于造成伤害的临时生命值,最多等同于目标当前生命值。例如:一个13级牧师会对一个不死生物造成65点伤害。然而如果该生物只剩下48点生命值,施法者将只获得48点临时生命(即使目标被摧毁)。这些临时生命将持续1小时。 A successful Will save halves the damage dealt and the hit points gained. This spell is often cast on willing undead to aid their living masters. Nonintelligent undead cannot be commanded to voluntarily fail their saves or lower any spell resistance, but intelligent undead can be. 一次成功的意志豁免将使该法术造成的伤害和获得的临时生命减半。这个法术通常施加于愿意为它们活着的主人提供帮助的亡灵身上。非智力的不死生物不能被命令自动放弃他们的豁免或降低任何法术抗力,但是有智力的不死生物可以。 Arcane Material Component: A handful of dead cockroaches. 奥术施法材料:一把死蟑螂
LUCKY BLADE 幸运之刃 Abjuration 防护系 Level: Artifi cer 2 等级:机关术士2 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Weapon touched 目标:接触到的武器 Duration: 10 minutes/level or until discharged 持续时间:10分钟/每等级或直到散发 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) A weapon imbued with this infusion allows the bearer to draw upon the luck stored within it, gaining an immediate reroll of an attack roll (or of the roll to confi rm a critical threat) made with that weapon. 一把灌注了该机关术的武器允许持有者使用储存在里面的运气,立即重新投掷一次该武器的攻击检定掷骰(或确认重击威胁的掷骰) The decision to use this ability must be made before the DM declares whether the roll results in success or failure. The wearer must take the result of the second roll, even if it is worse. The magic of this infusion functions only one time. 必须在DM宣布你刚刚完成的一次掷骰是成功还是失败前决定是否使用此能力。持有者必须接受第二次掷骰的结果,即使比原来的结果还要差。该能力只能使用一次。 Material Component: A two-headed coin. 法术材料:一枚双面硬币
LUCKY CAPE 幸运披肩 Abjuration 防护系 Level: Artifi cer 3 等级:机关术士3 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Cloak or cape touched 目标:接触到的斗篷或披肩 Duration: 10 minutes/level or until discharged 持续时间:10分钟/每等级或直到散发 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) A cape imbued with this infusion allows the bearer to draw upon the luck stored within it, gaining an immediate reroll of a saving throw. 一件灌注了该机关术的披肩允许持有者使用储存在里面的运气,立即重新投掷豁免检定掷骰 The decision to use this ability must be made before the DM declares whether the saving throw results in success or failure. The wearer must take the result of the second roll, even if it is worse. The magic of this infusion functions only one time. 必须在DM宣布你刚刚完成的一次豁免掷骰是成功还是失败前决定是否使用此能力。持有者必须接受第二次掷骰的结果,即使比原来的结果还要差。该能力只能使用一次。 Material Component: A two-headed coin. 法术材料:一枚双面硬币
MAGIC WEAPON,GREATER LEGION’S 高等群体魔化武器 Transmutation 变化系 Level: Cleric 6, sorcerer/wizard 5 等级:牧师6,术士/法师5 Components: V, S, M/DF 法术成分:V,S,M/DF Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: Melee or ranged weapons held by allied creatures in a 20-ft.-radius burst 目标:半径20尺范围内盟友持有的近战或远程武器 Duration: 1 minute/level 持续时间:1分钟/等级 Saving Throw: Will negates (harmless, object) 豁免检定:意志,通过则无效(无害,物品) Spell Resistance: Yes (harmless, object) 法术抗力:可(无害,物品) This spell functions like greater magic weapon (see page 251 of the Player’s Handbook), except as noted above and as follows. It only affects weapons held by allies when the spell is cast. It has no effect on ammunition. 此法术功能类似高等魔化武器(见玩家手册第251页),除了上述和下述内容。该法术仅在施法时影响盟友持有的武器,它对弹药没有影响。
MAGIC WEAPON, LEGION’S 群体魔化武器 Transmutation 变化系 Level: Cleric 2, paladin 2, sorcerer/wizard 2 等级:牧师2,圣武士2,术士/法师2 Components: V, S, DF 法术成分:V,S,DF Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: Melee or ranged weapons held by allied creatures in a 20-ft.-radius burst 目标:20尺半径范围中盟友持有的近战或远程武器 Duration: 1 round/level 持续时间:1轮/等级 Saving Throw: Will negates (harmless, object) 豁免检定:意志,通过则无效(无害,物品) Spell Resistance: Yes (harmless, object) 法术抗力:可(无害,物品) This spell functions like magic weapon (see page 251 of the Player’s Handbook), except as noted above and as follows. It affects only weapons held by allies when the spell is cast. It has no effect on ammunition. 此法术功能类似魔化武器(见玩家手册第251页),除了上述和下述内容。它施法时只能影响盟友持有的武器。它对弹药没有影响。
METAMAGIC SCROLL 超魔卷轴 Transmutation 变化系 Level: Artificer 1 等级:机关术士1 Components: V, S 法术成分:V,S Casting Time: 1 round 施法时间:1轮 Range: Touch 距离:接触 Target: Spell completion magic item touched 目标:接触到的储法类魔法物品 Duration: 1 round/level or until used 持续时间:1轮/每等级或直到使用 Saving Throw: Will negates (harmless, object) 豁免检定:意志,通过则无效(无害,物品) Spell Resistance: Yes (harmless, object) 法术豁免:可(无害,物品) You apply a metamagic feat you know to a single spell written or stored on a spell completion item, such as a scroll or minor schema (see page 122). For the duration of this infusion, anyone who uses the imbued item applies the effect of that metamagic feat to the spell. 你将一个你知道的超魔专长灌注在一个储存了一个法术的储法物品上,比如卷轴或次级法纹(见第122页)。在机关术持续时间内,任何人使用该物品都会对相应法术应用超魔专长的效果。 You can only apply the benefi t of a metamagic feat that adjusts the spell’s level by two levels or less (Silent Spell or Empower Spell, for example, but not Maximize Spell). 你只能灌注一个调整法术等级在2级或2级以下的超魔专长(例如法术默发或者法术强效,但是不能灌注法术极效) No more than one metamagic feat can be applied to any single spell by way of metamagic scroll. 通过超魔卷轴为一个法术只能搭配一个超魔专长。
MINDBURN 思维灼伤 Enchantment (Compulsion) [Mind-Affecting] 惑控系(胁迫)【影响心灵】 Level: Sorcerer/wizard 2 等级:术士/法师2 Components: V, S, M 法术成分:V,S,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: One creature 目标:一个生物 Duration: 1 round/3 levels 持续时间:1轮/每3等级 Saving Throw: Will negates; see text 豁免检定:意志,通过则无效;见正文 Spell Resistance: Yes 法术抗力:可 This spell attacks a creature’s mind, causing the target to lose its highest-level remaining spell, spell slot, or infusion slot each round. The target gets a save to avoid this effect each round. On its fi rst successful save, the spell ends. 该法术攻击目标生物的心灵,每轮使目标失去一个最高等级的施法位、已准备法术或机关术。目标生物每轮都可以通过一个成功的意志豁免来避免此效果,在首次豁免成功后该法术效果结束。 Material Component: An empty crystal vial. 法术材料:一个空的水晶瓶
ORB OF DANCING DEATH 舞动的死亡天球 Necromancy 死灵系 Level: Cleric 5, sorcerer/wizard 5 等级:牧师5,术士/法师5 Components: V, S, M 法术成分:V,S,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Effect: Orb of negative energy 效果:一个负能量球体 Duration: 1 round/3 levels 持续时间:1轮/每3等级 Saving Throw: None 豁免检定:无 Spell Resistance: Yes 法术抗力:可 You call upon dark necromantic energy to drain the life force of your foes. You create a small orb of pulsing black energy (about 6 inches across) that fl ies toward a chosen creature, striking as a ranged touch attack. If it hits, the creature gains 1 negative level. 你召唤黑暗的死灵能量来汲取敌人的生命。你创造了一个黑色的能量球(大约6寸宽)滚向你指定的方向,死亡天球属于远程接触攻击,如果成功命中,被命中的生物获得1个负向等级。 Each round as a move action, you can direct the orb of dancing death to attack another creature within range (including the previous target, if desired). If not directed, the orb returns to your side. 每轮以一个移动动作,你可以命令死亡天球攻击范围内的其他生物(包括上一个目标,如果需要的话)。如果没有命令,死亡天球会回到你身边。 If a creature has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from the orb of dancing death don’t last long enough to do so. 如果目标承受的负向等级至少等于它的HD,它就会死亡。每一个负向等级都会使目标的攻击、豁免、技能检定、属性检定和有效式发展等级(用以决定法术或特殊能力的效果、持续时间、DC及其他相关能力)检定受到-1的减值。此外,施法者最高可用等级上会失去一个法术或法术位。负向等级可以累加。若目标能存活,在等同于你的施法者等级的小时后(最多15小时),它会恢复失去的等级。一般来说负向等级有机会永久降低目标的等级,但舞动的死亡天球造成的负向等级无此效果。 An undead creature struck by the orb gains 5 temporary hit points for 1 hour. 被球体集中的不死生物获得5点临时生命值,持续1小时。 Material Component: A piece of a zombie’s skull. 法术材料:一块僵尸的头骨
OVERWHELMING REVELATIONS 征服启示 Evocation 塑能系 Level: Sorcerer/wizard 6 等级:术士/法师6 Components: V, S, M 法术成分:V,S,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Area: 20-ft.-radius burst 区域:20尺半径爆发 Duration: Instantaneous 持续时间:立即 Saving Throw: Will partial 豁免检定:意志,通过则部分生效 Spell Resistance: Yes 法术抗力:可 You tap the incredible complexity of the draconic Prophecy, granting creatures in the area a burst of insight powerful enough to threaten their sanity. Creatures in the area take a –2d6 penalty to Wisdom and are confused for 1 round. A successful Will save reduces the penalty by half and negates the confusion. 你利用了复杂的巨龙预言,赋予范围内的生物足以威胁到它们理智的洞察力。范围内的生物受到2d6的感知伤害,并且困惑一回合。成功的意志豁免将使伤害减半,并且不会陷入困惑。 Special: Characters with the Dragon Prophesier feat (see page 46) have immunity to the effect of this spell. Furthermore, if within the area of the spell, such a character can choose to enter prophetic favor as an immediate action. This counts as one of the character’s daily uses of prophetic favor. Characters with a dragonmark take a –2 penalty on their saving throw against this spell. 特殊:具有巨龙预言家专长的角色(见第46页)对该法术效果免疫。此外,如果在法术范围内,具有巨龙预言家专长的角色可以以一个直觉动作(immediate action)进入预言礼赞状态。这仍然需要消耗每日进入预言礼赞状态的次数。 拥有龙纹的角色在针对该法术的豁免时受到-2的惩罚。 Material Component: A scale from an adult or older dragon. 法术材料:一块成年或更老的龙的鳞片
PENDING POTION 延迟药剂 Transmutation 变化系 Level: Artificer 1 等级:机关术士1 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Vial of potion or oil touched 目标:接触到的瓶装药水或神油 Duration: 10 minutes/level 持续时间:10分钟/每等级 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) You magically delay the effects of a potion or oil. Once imbued with this infusion, a potion can be consumed or an oil applied, but the effects of the potion or oil do not take place immediately. Instead, the creature that consumed the potion or had the oil applied to it can activate its effects as a swift action at any time before the end of the infusion’s duration. If the consumed potion or oil is not activated before the duration expires, it takes effect at that point. 你神奇的延迟了药水或神油的效果。在灌注该机关术后,使用的药水和神油的效果不会立刻生效,取而代之的是,在药水或神油持续时间结束前任何时间,饮用了药水或涂抹了神油的生物可以以一个迅捷动作(swift action)激活其效果。如果消耗的药水或神油在法术持续时间内没有被激活,则在法术结束时生效。 An oil that is applied to an object is normally activated by the wielder of the object, rather than the character who applied the oil. However, if an oil imbued with this infusion is applied to an intelligent construct (such as a warforged or homunculus), only the construct can activate the effects of the oil. If an oil imbued with this infusion is applied to a nonintelligent construct (such as a golem), only the character who applied the oil can activate it. 涂抹在物品上的神油由物品的持有者激活,而不是涂抹神油的角色。然而,如果一瓶灌注了该机关术的神油涂抹于一个智能构装生物(如战俑或机关体),只有该生物可以激活神油的效果。如果一瓶灌注了该机关术的神油涂抹于一个非智能构装生物(如魔像),只有使用了神油的角色才能激活它。 No creature or object can have more than one delayedeffect potion or oil in effect at the same time. If a second delayed-effect potion or oil is consumed by the same creature or applied to the same object, the duration of the fi rst pending potion infusion ends, and the potion or oil takes effect immediately. 任何生物或物体在同一时间都不能拥有一种以上的延迟药剂(或神油)。如果第二种延迟药剂(或神油)被同一生物饮用或涂抹于同一物体,则第一次延迟药剂的持续时间结束,药剂或神油立即生效。 Material Component: A handful of needles from an evergreen tree. 法术材料:一把冬青树的针叶。
REINFORCE CONSTRUCT 强化构装 Transmutation 变化系 Level: Artifi cer 2 等级:机关术士2 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Construct touched 目标:接触到的构装体 Duration: 1 hour/level or until discharged; see text 持续时间:1小时/每等级或直到散发 Saving Throw: Will negates (harmless) 豁免检定:意志,通过则无效(无害) Spell Resistance: No 法术抗力:不可 You bolster a construct’s frame, making it better able to withstand blows. The construct gains temporary hit points equal to 1d6 + 1 per caster level (maximum +10). A warforged artifi cer who imbues himself with this infusion instead gains temporary hit points equal to 1d10 + 1 per caster level (maximum +10). 你加强一个构装体的骨架,使它更能承受打击。该构装体获得1d6+1每施法者等级的临时生命值(最高+10)。如果一个战俑机关术士将这个机关术灌注到自己体内,则获得1d10+1每施法者等级的临时生命值(最高+10) Special: A character with any Mark of Making dragonmark, or with the Favored in House feat (Cannith), casts this infusion at +1 caster level. 特殊:一个拥有任意创造龙纹或是拥有家族背景(卡尼斯)的角色,施展该机关术时施法者等级+1
SCALDING TOUCH 灼热之触 Evocation [Fire] 塑能系【火焰】 Level: Sorcerer/wizard 7 等级:术士/法师7 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Targets: Up to one creature/level touched 目标:最多1个接触到的生物/每等级 Duration: Instantaneous 持续时间:立即 Saving Throw: Fortitude partial; see text 豁免检定:强韧,通过则部分有效;见正文 Spell Resistance: Yes 法术抗力:可 Your hand ignites with the white-hot fury of the sun, dealing 13d6 points of fi re damage with a successful melee touch attack. Touched creatures are also dazed for 1 round by the burning pain unless they make a successful Fortitude saving throw. You can use this melee touch attack up to once per caster level. 你的手上燃起白热的太阳之火,成功的近战接触攻击会造成13d6点火焰伤害。被接触的生物也会因为灼烧的痛苦而眩晕1回合。除非他们通过了强韧豁免。接触攻击次数最多等同于施法者等级。
SCRY TRAP 探知圈套 Abjuration 防护系 Level: Cleric 5, sorcerer/wizard 5 等级:牧师5,术士/法师5 Components: V, S, M 法术成分:V,S,M Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Creature touched 目标:被接触的生物 Duration: 1 hour/level 持续时间:1小时/等级 Saving Throw: See tex 豁免检定:见正文t Spell Resistance: See text 法术抗力:见正文 You ward a creature against scrying, granting it defenses capable of terribly wounding any would-be scryer. If the subject of this spell comes within 10 feet of a sensor created by a divination (scrying) spell, the scry trap automatically activates. The caster of the scrying spell takes 1d6 points of damage per your caster level (maximum 15d6) and is blinded for 1 minute. A successful Will save halves the damage and negates the blindness; spell resistance also applies against this effect. 你给予一个生物不受窥视并且能够严重伤害刺探者的保护。如果该法术的目标距离预言(探知)法术所产生的感应装置不到10英尺,探知圈套就会自动激活。探知者将受到你每施法者等级1d6点伤害(最高15d6),并且失明1分钟。一个成功的意志检定能够使伤害减半并且不会失明;法术抗力也会对这个效果生效。 In addition, the caster of the scrying spell must succeed on a caster level check (DC 10 + your caster level) or the scrying spell is dispelled immediately (spell resistance does not apply against this effect).此外,探知者必须在施法者等级检定(DC10+你的施法者等级)中成功,否则探知会立即被驱散(法术抗性不适用于此效果)。 The subject of scry trap becomes automatically aware when the spell triggers, although the subject gains no knowledge as to the nature of the scrying spell or its caster. 当法术触发时,探知圈套的受术者会自动意识到,虽然他不会知道探知法术或施法者的信息。 Special: A character with any Mark of Detection dragonmark, or with the Favored in House feat (Medani), casts this spell at +1 caster level. 特殊:一个拥有任意侦测龙纹或是拥有家族背景(梅丹尼)的角色,在施展该法术时施法者等级+1。 Material Component: Powdered glass from a broken mirror. 法术材料:破碎的镜子玻璃制成的粉。
SEMBLANCE OF LIFE 生者表象 Necromancy 死灵系 Level: Cleric 6 等级:牧师6 Components: V, S, DF 法术成分:V,S,DF Casting Time: 1 standard action 施法时间:1标准动作 Range: Medium (100 ft. + 10 ft./level) 距离:中距(100尺+10尺/每等级) Targets: One or more undead creatures, no two of which can be more than 30 ft. Apart 目标:1个或彼此之间不超过30尺距离的多个不死生物, Duration: 1 round/3 levels and 1 round; see text 持续时间:1轮/每3等级和1轮;见正文 Saving Throw: Will partial; see text 豁免检定:意志,通过则部分生效;见正文 Spell Resistance: Yes 法术抗力:可 When this spell is cast, a solemn gray energy quickly settles on all undead creatures you target. This energy rapidly breaks apart the necromantic power that holds the undead together, dealing 3d6 points of damage to each target each round (no save). In addition, intelligent undead creatures affected by the spell become briefl y aware of the mockery of life they represent, and they might become temporarily overwhelmed by grief and pain over their condition. Such creatures are dazed for 1 round, but are allowed a Will save to negate this effect. 施法后,严肃的灰色能量会迅速落在你所攻击的所有不死生物身上。这种能量迅速分解了构成不死生物的亡灵力量,每回合对每个目标造成3d6点伤害(无豁免)。此外,受该法术影响的智能不死生物会意识到他们相当于生命的嘲弄,他们可能会被悲伤和痛苦锁压倒。这样的生物会晕眩1轮,除非他们通过了意志豁免。
SENSE WEAKNESS 察觉弱点 Divination 预言系 Level: Cleric 2, sorcerer/wizard 2 等级:牧师2,术士/法师2 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Creature touched 目标:接触的生物 Duration: 24 hours 持续时间:24小时 Saving Throw: Will negates (harmless) 豁免检定:意志,通过则无效(无害) Spell Resistance: Yes (harmless) 法术抗力:可(无害) You grant the subject of the spell insight into the vulnerability of a single opponent. Once over the next 24 hours, the subject can automatically confi rm a single critical threat. The subject must declare the use of the spell after the threat is rolled but before rolling to confi rm the critical hit (so the spell cannot be used to reroll a failed critical confi rmation roll). 你施展该法术提高目标的洞察力,使其了解一个敌人的弱点。在接下来24小时内,受术者可以自动确认一次重击威胁。受术者必须在重击威胁产生后,确认重击之前声明使用该效果(因此,该法术不能用于重新投掷失败的重击检定。)
SHARED HEALING 分配医疗 Conjuration (Healing) 咒法(医疗) Level: Cleric 2 等级:牧师2 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Creature touched 目标:被接触的生物 Duration: 1 minute/level 持续时间:1分钟/每等级 Saving Throw: Will half (harmless); see text 豁免检定:意志,通过则减半(无害);见下文 Spell Resistance: Yes (harmless) 法术抗力:可(无害) You grant the target creature the ability to cure its own wounds. The subject can cure up to twice your caster level in hit points (maximum 20 hit points) while the spell’s duration lasts, and can spread this healing out among several uses. Drawing on the power of the spell is a standard action that does not provoke attacks of opportunity. This spell does not allow the subject to cure others. If the target creature uses up its allotted healing before the duration elapses, the spell immediately ends. If any curing power remains available when the spell ends, that curing is immediately applied to the subject. 你授予目标生物治疗自己伤口的能量。在法术持续时间内,目标可以最多治疗等同于你施法者等级两倍的生命值(最多20点),受术者可以将治疗量在多次中分散使用。使用法术的力量是一个不会引发借机攻击的标准动作。该法术不允许受术者治疗其他人。如果受术者在持续时间前耗尽了治疗量,法术立即结束。当法术结束时,如果治疗量还有剩余,则剩余的治疗量立即治疗受术者。 Special: A character with any Mark of Healing dragonmark, or with the Favored in House feat ( Jorasco), casts this spell at +1 caster level. 特殊:一个拥有任意医疗龙纹或是拥有家族背景(乔拉斯克)的角色,在施展该法术时施法者等级+1.
SLAYING ARROW 杀戮箭矢 Transmutation [see text] 变化系【见下文】 Level: Artifi cer 5 等级:机关术士5 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Arrow or bolt touched 目标:接触到的箭或弩矢 Duration: 10 minutes/level 持续时间:10分钟/每等级 Saving Throw: None (object) or Fortitude negates; see text 豁免检定:无(物品)或强韧,通过则无效;见下文 Spell Resistance: No (object) 法术抗力:不可(物品) An arrow or bolt imbued with this infusion becomes extremely deadly against creatures of a type specifi ed when the infusion is cast (such as dragons or outsiders), and also gains a +1 enhancement bonus on attack rolls and damage rolls. If the imbued projectile successfully hits a creature of the type to which it is keyed, the target must make a Fortitude save or die (or, in the case of an unliving target, be destroyed). Even creatures normally exempt from Fortitude saves, such as undead and constructs, are subject to this effect. If the save is successful, the target takes no additional damage beyond the actual projectile. 一支被灌注了这种机关术的箭或弩矢对特定类型的生物(如龙或异界生物)会变的非常致命,并且在攻击检定和伤害检定上获得+1增强加值。如果杀戮箭矢成功命中了对应类型的生物,目标必须进行一个强韧检定,失败则立刻死亡(对非活物来说则是毁灭)。即使是通常不做强韧检定的生物(如不死生物和构装生物)也会受到这种效果影响。如果豁免成功,目标不会受到超出实际弹药的额外伤害。 When keyed to a living creature (as opposed to a construct or undead), this is a death effect. 当武器对应某种活物类型时(即不是不死或构装生物)该效果是一个死亡效果。 Material Component: A drop of viper blood. 法术材料:一滴毒蛇血。
SPEAKING STONES 谈话石 Transmutation 变化系 Level: Sorcerer/wizard 2 等级:术士/法师2 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Two normal objects touched, weighing up to 1 lb.each 目标:2个不超过1磅的普通物品 Duration: 24 hours or until discharged; see text 持续时间:24小时或直到散发;见正文 Saving Throw: None 豁免检定:无 Spell Resistance: No 法术抗力:不可 This spell allows you to fashion a magical link between two stones (or any other mundane,nonmagical objects weighing up to 1 pound each). This link allows each stone to pass a single message to the other, no matter how great the distance between them after the spell is fi rst cast. 你可以在两块石头(或任何其他重量不超过1磅的普通非魔法物品)之间建立魔法链接。此链接允许每块石头传递一条信息给另一块,无论他们之间距离多远。 Once the stones are transmuted with this spell, a creature holding one stone can send a message of no more than twenty-fi ve words as a standard action. The message instantly sounds from the other stone, loud enough to be heard by anyone within 5 feet of it. The spell ends after each stone passes one message to its twin, or the spell’s duration elapses, whichever occurs fi rst.. 一旦这些石头被该法术转化,持有一块石头的生物可以以一个标准动作传递不超过25个字的消息。消息立即从另一块石头发出5尺以内任何人都能听到的声音。该法术在每块石头传递一条消息给另一块或超过持续时间之后(以先到者为准)结束。 Messages are not transmitted across planar boundaries If the bearer of one speaking stone attempts to pass a message while the other stone is on another plane, the message rebounds and plays back on the original stone. This playback counts as that stone’s single message transmission. No object can have more than one speaking stones spell cast upon it. A second speaking stones cast upon the same object ends the fi rst spell. 消息不能跨越位面传递,如果一块谈话石的持有者试图传递消息,而另一块石头在其他位面,则该消息会反弹到原始石头上播放。此次播放被视为该石头的消息传输。任何物体上都不能拥有一个以上的该法术。在同一物体上施展第二次该法术时,第一次的法术效果结束。 Special: A character with any Mark of Scribing dragonmark, or with the Favored in House feat (Sivis), can send a message of up to 100 words through any object upon which she has cast this spell. 特殊:一个拥有任意抄录龙纹或是拥有家族背景(西维斯)的角色,可以通过她施放的该法术传递最多100字的消息。
SPELL SNARE 法术陷阱 Abjuration 防护系 Level: Artifi cer 3, sorcerer/wizard 4 等级:机关术3,术士/法师4 Components: S, M 法术成分:S,M Casting Time: 1 minute 施法时间:1分钟 Range: Touch 距离:接触 Target: Eberron dragonshard touched 目标:接触到的艾伯伦龙晶 Duration: 10 minutes/level 持续时间:10分钟/等级 Saving Throw: None (object) 豁免检定:无(物品) Spell Resistance: No (object) 法术抗力:不可(物品) A spell snare takes advantage of an Eberron dragonshard’s innate magical affi nity, tuning the shard so that it readily absorbs the energy of a spell. The next spell or spelllike ability of 3rd level or lower that targets the bearer of the spell snare is absorbed into the dragonshard and has no effect. Only spells or spell-like abilities that affect a single target, or orb or ray spells directed at the bearer, can be absorbed. Once the spell snare has absorbed a spell, its magic expires and the dragonshard disintegrates. It requires no action to absorb a spell, but you must have the dragonshard in hand. 法术陷阱利用了艾伯伦龙晶先天与魔法紧密的特性,调整龙晶使其易于吸收法术的能量。下一个目标是施法者的3级或更低等级的法术或类法术能力将被龙晶吸收,没有效果。只有影响单一目标的法术或类法术能力,或是指向施法者的球体或射线法术才能被吸收。一旦法术陷阱吸收了一个法术,它的魔力就会消失,龙晶会随之分解。吸收法术不需要任何动作,但是你必须在手上持有龙晶。 A spell snare does not discriminate between harmful or benefi cial spells, and will just as readily absorb a cure light wounds spell as vampiric touch (though a character could temporarily put away or set aside the spell snare to receive a benefi cial spell). 法术陷阱不会分辨有害法术或有益法术,如同会吸收吸血鬼之触一样,它也会吸收治疗轻伤(尽管角色可以通过暂时放下法术陷阱来获得有益法术)。 A character can only benefi t from one spell snare at any given time. If more than one affected shard is carried, they will all activate (and be destroyed) by the fi rst spell to target the bearer. 一个角色在任何时候都只能从一个法术陷阱中受益。如果携带了不止一个受术的龙晶,它们都会被第一个目标是持有者的法术激活(然后分解) Material Component: An Eberron dragonshard worth at least 25 gp. Unlike most material components, the dragonshard is consumed when the spell snare effect functions, not when the spell is cast. 法术材料:至少价值25gp的艾伯伦龙晶,与大多数法术材料不同,龙晶是在被激活时消耗的,而不是在施法时。
SPELL SNARE, GREATER 高等法术陷阱 Abjuration 防护系 Level: Artifi cer 6, sorcerer/wizard 7 等级:机关术士6,术士/法师7 As spell snare, except that the dragonshard component of this spell can absorb a spell or spell-like ability of up to 6th level. 该法术功能类似法术陷阱(Spell Snare),只是它可以吸收6级及以下的法术与类法术效果。 Material Component: An Eberron dragonshard worth at least 100 gp. Unlike most material components, the dragonshard is consumed when the spell snare effect functions, not when the spell is cast. 法术材料:至少价值100gp的艾伯伦龙晶,与大多数法术材料不同,龙晶是在被激活时消耗的,而不是在施法时。
STORM TOUCH 风暴之触 Evocation [Electricity] 塑能系【电击】 Level: Sorcerer/wizard 5 等级:术士/法师5 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Targets: Up to one creature/level touched 目标:最多1个接触到的生物/每等级 Duration: Instantaneous 持续时间:立即 Saving Throw: Fortitude partial; see text 豁免检定:强韧,通过则部分有效;见正文 Spell Resistance: Yes 法术抗力:可 Your hand crackles with the pent-up energy of storm-tossed lightning, dealing 9d6 points of electricity damage with a successful melee touch attack. Touched creatures are also stunned for 1 round by the burning pain unless they make a successful Fortitude saving throw. You can use this melee touch attack up to one time per level. 被压抑的闪电风暴在你的手上劈啪作响,成功的近战接触攻击会造成9d6点电击伤害。被接触的生物也会因灼痛而震慑1回合,除非它们通过了强韧豁免。接触攻击次数最多等同于施法者等级。 Special: A character with any Mark of Storm dragonmark, or with the Favored in House feat (Lyrandar), deals an extra 1d6 points of electricity damage with each touch. 特殊:一个拥有任意暴风龙纹或是拥有家族背景(林兰德)的角色,每次接触攻击都会额外造成1d6点电击伤害
SUFFER THE FLESH 肉体代偿 Transmutation 变化系 Level: Sorcerer/wizard 2 等级:术士/法师2 Components: V, S, M 法术成分:V,S,M Casting Time: 1 swift action 施法时间:1迅捷动作 Range: Personal 距离:个人 Target: You 目标:你 Duration: 1 round 持续时间:1轮 You can draw upon your physical endurance to increase the power of your spells. You voluntarily deal Constitution damage to yourself when you cast this spell. For each 2 points of damage dealt, your caster level increases by 1. 你可以利用自己的体力来增加法术的力量。在施展该法术时,你自愿对自己造成体质伤害。每造成2点体质伤害,你的施法者等级提高1. You cannot take more Constitution damage than your caster level (maximum 10 points for a +5 caster level increase). 你不能承受比你施法者等级更多的体质伤害(最多受到10点体质伤害,施法者等级最多+5) Your maximum and current hit points drop appropriately for your lower Constitution score. A creature that has no Constitution score, or that has immunity to Constitution damage, cannot cast this spell. 你的最大和当前生命值会随着体质下降而降低。如果你没有体质属性或者对体质伤害免疫,你不能施展本法术。 Material Component: A ruby worth 250 gp. 法术材料:价值250GP的红宝石。
SUPPRESS DRAGONMARK 封锁龙纹 Abjuration 防护系 Level: Artifi cer 2, sorcerer/wizard 2 等级:机关术士2,术士/法师2 Components: S, F 法术成分:S,F Casting Time: 1 minute 施法时间:1分钟 Range: Close (25 ft. + 5 ft./2 levels) 距离:近距(25尺+5尺/每2等级) Target: One dragonmarked creature 目标:一个龙纹生物 Duration: 24 hours 持续时间:24小时 Saving Throw: Will negates 豁免检定:意志,通过则无效 Spell Resistance: No 法术抗力:不可 Using an inversely charged Siberys dragonshard, this spell absorbs the magical energy of the target creature’s dragonmark. In casting the spell, you must touch the target creature with the charged dragonshard, requiring either a ranged or melee touch attack. If the creature is struck by the Siberys shard and fails its Will save, it loses the ability to use any spell-like abilities granted by its dragonmark for the duration of the spell. 通过使用一块经过反向调整的西伯瑞斯龙晶,此法术吸收了目标生物的龙纹中的魔法能量。施法时,你必须使用调整后的龙晶接触目标生物,这需要进行远程或近战接触攻击。如果该生物被西伯瑞斯龙晶击中并且未能通过意志豁免,则在法术持续时间内它失去龙纹授予的任何类法术能力。 Focus: A Siberys dragonshard worth at least 25 gp and inversely tuned, a process requiring 1 hour of uninterrupted concentration. Once the spell is cast, the inverse tuning must be repeated for the focus to work again. 施法器材:价值至少25gp的西伯瑞斯龙晶并反向调整,这需要一个小时不间断的集中工作。一旦施展了法术,想要使法器再次起效必须重新进行反向调整。
UNDYING AURA 不朽光环 Transmutation 变化系 Level: Cleric 5 等级:牧师5 Components: V, S, F 法术成分:V,S,F Casting Time: 1 standard action 施法时间:1标准动作 Range: Touch 距离:接触 Target: Living creature touched 目标:接触到的活物 Duration: 1 minute/level or until discharged 持续时间:1分钟/每等级或直到散发 Saving Throw: Will partial 豁免检定:意志,通过则部分有效 Spell Resistance: Yes 法术抗力:可 Undying aura wreathes the target creature in a golden shield of positive energy, granting it immunity to death effects, energy drain effects, and any negative energy effects (such as from chill touch or an infl ict spell). 不朽光环将目标生物包裹在一个正能量形成的金色屏障中。使其免疫死亡效果、能量吸取效果和任何负能量效果(如寒冷之触和造成伤害法术) Any time during the spell’s duration, the target can release the power of the aura by making a melee touch attack against an undead creature. On a successful attack, the aura pulses angrily as it tears apart the negative energy sustaining the creature, dealing 1d6 points of damage per caster level (maximum 15d6) and dazing it for 1 round. A successful Will save halves the damage and negates the daze effect. Since the spell utilizes positive energy to deal damage, incorporeal creatures do not benefi t from the normal miss chance for incorporeality. Using the touch attack ends the spell’s duration. 在法术持续时间内的任何时间,受术者都可以对不死生物进行近战接触攻击来释放光环的力量。如果攻击成功,光环会愤怒地脉冲,撕碎维持该生物的负能量,造成每施法者等级1d6点伤害(最高15d6)并使其晕眩一轮。成功的意志豁免讲使伤害减半并抵消晕眩效果。由于该法术是使用正能量造成伤害,虚体生物无法忽视它的效果。使用接触攻击后,该法术立刻结束。 A deathless creature (see page 275 of the EBERRON Campaign Setting) targeted by the touch attack power of this spell is instead healed of 1d6 points of damage per caster level (maximum 15d6). Some suggest that this indicates the spell was originally designed by the Aereni, and the name of the spell seems to support this claim. 一个不朽生物(见ECS第275页)被此法术的接触攻击命中时,对其治疗每施法者等级1d6的生命值(最大15d6)。有人认为这表明了这个法术最初是由艾伦尼创造的,而这个法术的名字似乎支持了这个说法。 Focus: A clear spar of crystal worth 500 gp. 施法器材:价值500金币的水晶。
WATCHFUL ANCESTORS 先祖守望 Conjuration (Summoning) 咒法系(召唤) Level: Bard 4, cleric 4, sorcerer/wizard 4 等级:吟游诗人4,牧师4,术士/法师4 Components: V, S, M/DF 法术成分:V,S,M/DF Casting Time: 1 standard action 施法时间:1标准动作 Range: Personal 距离:个人 Target: You 目标:你 Duration: 1 minute/level 持续时间:1分钟/等级 You are surrounded by manifestations of the spirits of your long-dead ancestors, which provide you with protection in battle. Opponents gain no bonus from fl anking you, as if you had the improved uncanny dodge ability (see the barbarian class feature on page 26 of the Player’s Handbook; use your caster level in place of barbarian levels for the purpose of determining whether a rogue can sneak attack you). 你被逝去的先祖灵魂所包围,这为你在战斗中提供了保护。战斗中对手不会因为夹击你而获得加值,如同你拥有精通直觉闪避的能力(见玩家手册第26页的野蛮人职业特性;使用你的施法者等级代替野蛮人等级来决定游荡者是否可以偷袭你。) In addition, while this spell is in effect, you add your caster level as an insight bonus on any one Reflex save. Using this function is an immediate action and must be declared before the save is rolled. Using this ability immediately ends the spell, since the protective manifestations expend themselves to provide you with the sudden burst of insight. 另外,在这个法术生效时,你可以在一次反射豁免中加上等同于你施法者等级的洞察加值。使用此能力是一个直觉动作(immediate action)。你必须在进行豁免检定前声明使用此能力。使用此能力会立即结束法术,因为保护性不断扩展,为你提供突然的洞察力。 Arcane Material Component: A shred of a burial shroud. 法术材料:一块裹尸布的碎片
WIND’S FAVOR 风之恩惠 Transmutation [Air] 变化系【气】 Level: Druid 3 等级:德鲁伊3 Components: V, S 法术成分:V,S Casting Time: 1 standard action 施法时间:1标准动作 Range: Medium (100 ft. + 10 ft./level) 距离:中距(100尺+10尺/每等级) Effect: Area of wind 10 ft. wide by 10 ft. high by 100 ft. + 10 ft./level long 效果:10尺宽,10尺高,100尺+10尺/每等级长的风场 Duration: 1 hour/level (D) 持续时间:1小时/每等级(D) Saving Throw: None 豁免检定:无 Spell Resistance: No 法术抗力:不可 You create a localized area of strong wind (approximately 30 mph). This effect has limited utility in battle (see Table 3–24: Wind Effects, page 95 of the Dungeon Master’s Guide), but is often used to propel sailing craft. By concentrating as a full-round action, you can change the direction of the wind by 45 degrees. 你在指定地点创造出强风区域(大约30英里/小时)。这种效果在战斗中作用有限(见DMG第95页表3-24:风力效果),通常用于推进帆船。通过一个整轮动作,你可以改变风向45度。 This spell is effectively identical to the spell-like ability that can be gained by a character with the lesser Mark of Storm (see page 66 of the EBERRON Campaign Setting), except the range and the affected area are different, as given above. 这个法术实际上与次级暴风龙纹的类法术能力完全相同(见ECS第66页),只是范围和影响的区域不同,如上所述。 This help file was created with an unregistered evaluation copy of Help & Manual. ?EC Software. All rights reserved. This message will not appear if you compile this help file with the registered version of Help & Manual. |