兽化人Lycanthropes
区域:基于类人种族和区域
种族专长:控制变形精通
等级调整:多种;见下文
Regions: By base humanoid race or region.
Racial Feat: Improved Control Shape (see Monster Manual).
Level Adjustment: Varies; see below.
兽化人不是一个种族,而是一群遭受共同诅咒的人。兽化人有能力变成动物或半兽形态,有时他们会不由自主地这样做。任何一种巨人或类人动物都可能患上兽化症。在费伦,以下类型的兽化人很常见:蝠人、熊人、野猪人、猫人、鳄鱼人、鼠人、鲨人、虎人、狼人还有兽化精灵,一种特殊的狼人。每一种兽化人都可以从其正常的类人形态转化为一种特殊动物的形态,或者是一种介于类人与动物形态之间的混合形态。
Lycanthropes aren’t a race, so much as a group of people whom all suffer from a common curse. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so involuntarily. Any kind of giant or humanoid can suffer from lycanthropy. In Faerun, the following kinds of lycanthropes are common: Werebat, werebear, wereboar, werecats, werecrocodile, wererat, wereshark, weretiger, werewolf, and the elven lythari, a special kind of werewolf. Each of these lycanthropes can transform from its normal humanoid form to that of a particular animal or a hybrid form that is a cross between the humanoid and the animal forms.
在它们的类人形态中,兽化人基本上和以前一样。虽然它们因为暴力死亡的几率可能大大增加,但它们的自然寿命与成为兽化人之前一样。他们的身高、体重和其他身体特征也没有变化。在他们的动物形态中,兽化人的年龄似乎与他们的人类形态成正比。换句话说,一个上了年纪的狼人在动物形态看起来就像一只上了年纪的狼,尽管真正的狼在他这个年纪早就死了。
In their humanoid forms, lycanthropes are essentially the same as they ever were. While their chances to die a violent death have likely increased greatly, their natural life expectancy is the same as it was before they became lycanthropes. Their height, weight, and other physical features are unchanged as well. In their animal forms, lycanthropes appear to be of an age proportional to their human forms. In other words, an elderly human werewolf in her wolf form looks like an elderly wolf, despite the fact that a real wolf her age would have long been dead.
事实上,存在两种兽化人:一种是作为诅咒感染了这种疾病的人(被感染的兽化人),另一种是天生就患有这种疾病的人(天生的兽化人)。天生兽化人的孩子永远是一个天生兽化人,但是一个被感染的兽化人的孩子在青春期前是他或她种族的正常后代,在青春期时,孩子有50%的机会表现出兽化人的本性。兽化人的寿命和年龄与他们原本的种族相同。
There are, in fact, two kinds of lycanthropes: those who have contracted the condition as a curse (afflicted lycanthropes), and those who were born with it (natural lycanthropes). The child of a natural lycanthrope is always a natural lycanthrope, but the child of an afflicted lycanthrope is a normal example of his or her race until puberty, at which point there is a 50% chance that the child manifests lycanthropy as a natural lycanthrope. Lycanthropes have the same life expectancy and age categories as characters of their base race.
历史History
兽化症似乎从一开始就是费伦的瘟疫。有人说,数千年前,兽王玛拉从野蛮的人类部落中创造出了第一批兽化人,目的是将他们所崇拜的食肉动物的野性、狡诈和力量注入这个种族。另一些人认为兽化症是女神苏伦送给在危险的荒野中失去双亲的人类儿童的礼物,是帮助他们生存的祝福。从这些远古人类中,古老的兽化人血统代代相传,虽然数量很少,但散布在费伦的整个荒野中。
Lycanthropy appears to have been a plague on Faerun since its earliest days. Some say that Malar, the Beastlord, created the first lycanthropes from barbaric human tribes thousands of years ago in order to infuse the race with the feral cunning and strength of the predatory animals they admired. Others believe that lycanthropy was a gift of the goddess Selune to human children orphaned in the dangerous wilds, a blessing to help them survive. From these ancient humans, old lycanthropic bloodlines have descended through the ages, few in number but scattered through all the wilderness of Faerun.
兽化人没有真正的种族历史,因为他们的故事是一个人在这里的故事,一个家庭在那里的故事,或者更罕见的是一群嗜血的掠夺者在另一个地方的故事。虽然邪恶的兽化人有时会屠杀整个村庄,善良的兽化人也会勇敢地保卫无辜的家园,抵御邪恶的入侵者,但兽化人从来没有集结过超过几十人的队伍,也没有建立过城市或王国。
Lycanthropes have no real racial history, since their story is the story of an individual here, a family there, or more rarely a pack of bloodthirsty marauders in another place. While evil lycanthropes have slaughtered whole villages on occasion, and good lycanthropes have valiantly defended the homes of the innocent against evil raiders, lycanthropes have never assembled in numbers greater than a few dozen, founded cities, or raised kingdoms.
虽然费伦兽化人的血统大多来自人类,但其他种族的并非不存在兽化人。兽人野猪人和地精狼人有时他们会成为部落中可怕的斗士。精灵狼人被称为兽化精灵,是一个天生的兽化人种族,他们的起源可以追溯到精灵对费伦的第一次探险,善良的兽化精灵已经在月精灵和木精灵中生活了数千年。
While most of Faerun’s lycanthrope bloodlines run in otherwise human folk, lycanthropes of other races are not impossible. Orc wereboars and goblin werewolves sometimes become fearsome champions of their tribes. Elven werewolves known as lythari are a race of natural lycanthropes whose origins go back to the first elven explorations of Faerun, and the good lythari have lived among the moon elves and wood elves for thousands of years.
有传言说,自从混乱之年以来,在费伦发现了许多新的兽化人。存在着关于野牛人、狗人、海豚人、豹人、猫头鹰人和黑豹人的零星报道。
Rumor has it that a number of new kinds of lycanthropes have been found in Faerun since the Time of Troubles. There have been scattered reports of werebison, weredogs, weredolphins, wereleopards, wereowls, and werepanthers.
性格Outlook
狼人的世界观通常基于其类人形态的生活。然而,仍然可以做出一些概括。
A lycanthrope’s outlook is usually based upon its life in its humanoid form. However, there are some generalizations that can be made.
天然的兽化人对他们的兽化症并没有什么问题。他们把“诅咒”视为一种礼物。这些兽化人意识到他们的兽化症使他们与众不同,他们中的许多人开始从事冒险家的职业。如果兽化症在他们类人种族的文化中受到恐惧或辱骂,他们可能会为自己与周围的人如此不同而感到羞愧,但他们很少希望自己的状况得到“治愈”。邪恶阵营的天生兽化人陶醉于他们的野性,认为自己比他们正常的伙伴更强壮、更健康。他们的力量使他们有权谋杀、抢劫和恐吓任何无力自卫的人。
Natural lycanthropes rarely have a problem with their lycanthropy. They view their “curse” as a gift. These folk realize that their lycanthropy makes them special, and many of them take up careers as adventurers. If lycanthropy is feared or reviled in their humanoid culture, they may feel some shame for being so different from those around them, but they rarely if ever wish to be “cured” of their condition. Natural lycanthropes of evil alignment revel in their feral nature, and view themselves as stronger and more fit than their normal fellows. Their strength gives them the right to murder, plunder, and terrorize any who are too weak to defend themselves.
被感染的兽化人常常惊恐地发现他们感染了这种疾病。满身是血的醒来与患健忘症已经足够糟糕,但如果你发现每个月都会有三个晚上发生这种情况,并且这会你的余生中不断重复出现,那几乎是无法忍受的。大多数这样的人都会试图尽快找到治疗方法。当然,并不是每个人都能接触到颠茄——无论如何,它必须在攻击发生后的一个小时内服用——或者接触到一个可以移除该状态的高级施法者。
Afflicted lycanthropes are often horrified to find that they have contracted the condition. Waking up covered with blood and a convenient case of amnesia is bad enough. To learn that this is a situation that is going to repeat itself three nights every month for the rest of your life can be nearly intolerable. Most such people try to find a cure as quickly as possible. Of course, not everyone has access to belladonna—which must be taken within an hour of the attack anyhow—or to a high-level spellcaster who can remove the condition.
对一个被诅咒的兽化人来说,最糟糕的是,任何自愿变成动物或人兽混合形态的行为都会立即将类人生物的阵营改变成兽化人形态的阵营。如果这与角色之前的阵营不同,它可能是一个不和谐的阵营移位,而且移位的幅度越大,对角色的影响就越大。面对向野性一面屈服的诱人诱惑,狼人圣骑士很难长期保持圣骑士的身份。然而,一旦一个角色的阵营与她的动物形态一致,这个被感染的兽化人就会接受她的诅咒。她的性格中的两面——她类人种族的性格和她的动物性格——之间的斗争已经结束。
The worst part for a cursed lycanthrope is that any voluntary change into an animal or hybrid form immediately changes the humanoid’s alignment to that of the lycanthropic form. If this differs from the character’s current alignment, it can be a jarring shift, and the larger the shift the worse it is on the character. It’s hard for a paladin-werewolf to remain a paladin for long in the face of the seductive lure of giving in to his feral side. Once a character’s alignment is in accord with that of her animal shape, though, the afflicted lycanthrope comes to terms with her curse. The battle between the two sides of her personality— her humanoid and her animal selves—is over.
大多数兽化人冒险家都是孤独的。他们可能会加入一群志同道合的冒险家中,甚至一次和他们一起工作十天。然而,一旦满月升起,他们就会消失去寻找一个属于自己的地方。他们非常清楚,许多人不喜欢兽化人,所以他们煞费苦心地隐藏自己的本性。
Most lycanthrope adventurers are loners. They may join a band of like-minded adventurers and even work with them for several tendays at a time. Once that full moon rises, though, they disappear in search of a place to be by themselves. They know all too well that many people are not fond of lycanthropes, so they take great pains to conceal their true nature.
兽化人角色LYCANTHROPE CHARACTERS
兽化人的类人形态决定了他的职业。许多被诅咒的兽化人一开始都是冒险家,因为这些人最有可能遇到导致这些麻烦的事情。如果兽化人以前不是一个冒险家,他现在也很可能成为一个冒险家。这个冒险家传奇故事的整个章节都可以写成她寻求某种方法来消除这个诅咒——即使故事的主人公曾经是一个普通的平民,只是碰巧在错误的时间出现在错误的地方。
A lycanthrope’s humanoid form determines her class. Many cursed lycanthropes were adventurers to begin with, since these are the sorts of people most likely to have the kinds of encounters that lead to such troubles. If the lycanthrope wasn’t an adventurer before, she is likely to become one now. Entire chapters of an adventurer’s saga can be written about her quest to find some way to have the curse removed, even if the story’s protagonist was once a simple commoner who just happened to be in the wrong place at the wrong time.
兽化人社会Lycanthrope Society
天生的兽化人通常来自兽化人家族,他们将“诅咒”代代相传。他们通常会小心翼翼地对不太熟悉的人隐瞒自己的真实本性,因为有很多非兽化人相信唯一好的兽化人是死了的兽化人。天然兽化人的孩子可以在出生后的第一个满月开始改变形态。
Natural lycanthropes often come from a family of lycanthropes who have passed the “curse” down through the generations. They are usually careful to conceal their true nature from people they don’t know very well, since there are many non-lycanthropes who believe that the only good lycanthrope is a dead one. Children of natural lycanthropes can start to change form on the first full moon after their birth.
很少有任何社会或家庭会支持被感染的兽化人。除非他们被当初诅咒他们的兽化人第一时间发现,否则许多被感染的兽化人永远不会遇到其他同类。众所周知,邪恶的兽化人为了制造一群追随者,会大胆的传播他们的诅咒。当然,如果新产生的兽化人对他们的折磨不那么恐惧,这种策略很容易适得其反。
Afflicted lycanthropes rarely have any kind of society or family to support them. Unless they are found by the lycanthrope who bestowed the curse on them in the first place, many afflicted lycanthropes never meet another of their own kind. Evil lycanthropes have been known to carelessly spread their curse in order to create a pack of followers. Of course, if the new lycanthropes are less than thrilled about their affliction, this strategy can easily backfire.
兽化人会像他们类人种族中的其他人一样成年,然后死去。它们的动物形态与类人形态的年龄成比例。年轻的兽化人变成了年轻的动物。一个老得几乎不会走路的兽化人发现自己和动物形态处于同样的境地。
Lycanthropes age, become adults, and die just like anyone else of their humanoid race. Their animal forms ages proportionally with the humanoid forms. A young lycanthrope becomes a young animal. An elderly lycanthrope who can barely walk finds herself in the same situation as an animal.
再说一次,兽化精灵在兽化人中是个例外。首先,兽化精灵几乎总是彼此的朋友。它们经常成群结队地奔跑,通常被其他精灵尊为拥有强大魔法的生物。
Again, lythari are the exception. Lythari are almost always friends with each other to begin with. They often run in a pack together, and are usually revered by other elves as creatures of powerful magic.
语言和文字Language and Literacy
一个兽化人会说任何他在类人形态通常说的语言。她也能与与她的兽化人动物形态相同的正常或凶暴动物感同身受地交流。
A lycanthrope speaks whatever languages are common to her humanoid form. She also can communicate empathically with normal or dire animals of the same form as her lycanthropic animal shape.
兽化人的读写能力是由他的类人形态决定的。
A lycanthrope’s literacy is determined by her humanoid form.
能力与种族特征Abilities and Racial Features
有关创建兽化人的详细信息,请参阅兽化人模板表格。兽化人角色具有以下种族特征。
•所有形式的兽化人感知+2。此外,当兽化人变为人兽混合形态或动物形态时,通过动物形态的能力调整值决定兽人属性的提升。
•体型由基本角色或生物(或动物形态)决定。
•任何形态都有微光视力。
•任何形态都有嗅觉能力。
•种族生命骰:兽化人将其动物形态的生命骰添加到其种族、等级和职业的基础生命骰中。这将相应地修改兽化人的基础攻击和基础豁免的投掷。
•种族技能:兽化人的动物形态生命骰会为他增加技能点,根据他动物形态的种类决定。参见表9-2,兽化人专长与技能。她获得的技能点等于(2 +智力调整值,最少1)×动物形态生命骰数量。任何出现在动物描述中的技能都被视为兽化人动物等级的职业技能。兽化人的最大技能等级等于他的动物形态生命骰+他的种族生命骰(如果有的话)+他的职业等级+3。兽化人的基础种族和动物形态的任何种族技能调整(但不是条件调整)都将以任何形式添加到技能检定中。
•种族专长:将动物的生命骰添加到基本角色自己的生命骰中,以确定该角色拥有多少专长。所有兽化人都能获得钢铁意志作为额外专长。
•天然护甲:兽化人在任何形态都可以获得+2天然护甲。
•形态交替能力。
•兽化人阵营改变。
•兽化症诅咒(仅适用于天然狼人)。
•伤害减免10/银(只适用于动物或人兽混合形态)。
•母语:与基础生物相同。
•等级调整:+1(被感染的)或+2(天然)。一个天然狼人的有效角色等级(ECL)是2+动物形态的HD+种族HD(如果有的话)+职业等级,所以一个4级的人类狼人战士的ECL是12。
•适合职业:由基础生物决定
Refer to the Lycanthrope Template sidebar for details on creating lycanthropes. Lycanthrope characters possess the following racial traits.
• Wisdom +2 in all forms. In addition, the lycanthrope’s physical abilities are increased by the animal form’s ability modifiers when the lycanthrope changes to her hybrid or animal forms. See Table 9–1.
• Size as per the base character or creature (or by the animal form).
• Low-light vision in any form.
• Scent in any form.
• Racial Hit Dice: A lycanthrope adds the Hit Dice of her animal form to her base Hit Dice for race, level, and class. This modifies the lycanthrope’s base attack and base saving throws accordingly. See Table 9–1.
• Racial Skills: A lycanthrope adds skill points for her animal Hit Dice much as if she had multiclassed into the animal type. See Table 9–2, Lycanthrope Feats and Skills. She gains skill points equal to (2 + Intelligence modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to her animal form Hit Dice + her racial Hit Dice (if any) + her class levels +3. Any racial skill adjustments of the lycanthrope’s base race and her animal form (but not conditional adjustments) are added to her skill checks in any form.
• Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
• Natural Armor: A lycanthrope gains +2 natural armor in any form.
• Alternate Form.
• Lycanthropic Empathy.
• Curse of Lycanthropy (natural lycanthrope only).
• Damage Reduction 10/silver (in animal or hybrid form only).
• Automatic Languages: As base creature.
• Level Adjustment: +1 (afflicted) or +2 (natural). A natural lycanthrope has an effective character level (ECL) of 2 + animal form HD + racial HD (if any) + class levels, so a 4thlevel human werebear fighter would have an ECL of 12.
• Favored Class: As base creature.
被感染的兽化人Lycanthropy as an Afflictıon
当一个角色通过狼人的咬伤感染了(见上文),他直到下一个满月的第一个晚上才会显现症状。在那天晚上,被感染的角色会不由自主地以动物形态出现,并忘记自己的身份,暂时成为DM控制下的NPC。在接下来的黎明到来之前,这个角色将保持动物形态,并采用合适的阵营。
When a character contracts lycanthropy through a lycanthrope’s bite (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC under the DM’s control. The character remains in animal form, assuming the appropriate alignment, until the next dawn.
在第一次变身中,角色的行为是由动物形态的阵营决定的。善良阵营的生物会寻求远离居民或旅行者和非自然环境而倾向于荒野环境。它们可以捕食同类的天生猎物,但会避免攻击非邪恶的智能生物。邪恶阵营的兽化人动物形态会试图杀死尽可能多的智能生物,通常会杀死自己的家人和朋友。他们通常会寻找这样的受害者可能被出现的地方。中立的兽化人动物形态会寻求偏远地区,避免与文明接触,但也可能出于天生的凶猛和饥饿而非出于恶意攻击旅人或其他在野外的人。无论如何,这个角色对整个变身期间(或接下来的几次变身)什么都不记得,除非他在醒来时通过了一次感知检定(DC = 15),在这种情况下,他会意识到自己处于兽化人状态。
The character’s actions during this first episode are dictated by the alignment of its animal form. Good-aligned creatures seek to avoid settlements or travelers and non-natural environments, seeking out wilderness environs. They may hunt the natural prey of their kind, but avoid attacking non-evil intelligent creatures. Evil creatures seek to murder as many intelligent creatures as possible, often killing their own family members and friends. They generally seek out places where such victims may be found. Neutral creatures seek remote areas and avoid contact with civilization, but might attack travelers or other folk abroad in the wilderness out of natural ferocity and hunger, not malice. In any case, the character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds at a Wisdom check (DC 15) on awaking, in which case he becomes aware of his lycanthropic condition.
此后,角色在满月和战斗中受到伤害时,都会受到无意识的变形。他或她会感到一种势不可挡的愤怒正在积聚,必须在控制形态的检定中取得成功,以抵抗变成动物形态(见控制形态,在怪物手册中)。任何角色在不知道他或她是兽化人的情况下,在无意变身后暂时成为在DM的控制下的NPC,并如上所述行动。
Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed at a Control Shape check to resist changing into animal form (see Control Shape, in the Monster Manual). Any character not yet aware of his or her lycanthropic condition temporarily becomes an NPC under the DM’s control during an involuntary change, and acts as described above.
一个意识到自己处境的角色会保留自己的身份,并且不会因为改变而失去对自己行为的控制。然而,每次他改变他的动物形态时,他必须做一个意志豁免(DC = 15 +他以动物形态出现的次数)的检定,或者永久地保持他所有形态的动物形态阵营一致。一个知道他以动物的形式所做的事情的邪恶兽化人,不会被强制不加区别地谋杀和杀戮,但他喜欢杀戮,他肯定会寻找机会去屠杀有智能的存在,尤其是和他同种族的人。
A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his animal form, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his animal form in all shapes. An evil lycanthrope who is aware of his actions in animal form is not compelled to murder and kill indiscriminately, but he delights in bloodshed and will certainly seek out opportunities to slaughter intelligent beings, preferably those of his own race.
一旦角色意识到他的兽化症,他就可以使用适当的尝试改变为动物或人兽混合形态,这使用形态控制DC。尝试一次是一个标准动作,每一轮都可以进行。任何对动物或人兽混合形态的自愿改变都会立即和永久地将角色的阵营改变为符合兽化人形态的阵营。
Once the character becomes aware of the affliction, he can now voluntarily attempt to change to animal or hybrid form, using the appropriate Control Shape DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the character’s alignment to that of the appropriate lycanthrope.
改变形态CHANGING FORM
改变形态是一个标准动作。如果改变是无意识的,角色在触发事件之后的下一个回合执行该改变。如果新形态比角色的自然形态大,那么转换为动物形态或人兽混合形态会破坏角色的盔甲和衣服(包括所穿的任何物品),而被携带的物品只是简单地丢弃。角色可以在改变形态时匆匆脱下衣服,但不能脱掉盔甲。如果魔法护甲成功通过强韧豁免(DC = 15),它将不会在改变形态时被破坏。一个被感染的兽化人如果不知道自己的状况,就会以动物的形态活到第二天黎明。一个被折磨的角色如果意识到他或她的状况(见上文),可以尝试在改变(自愿或非自愿)后通过控制形态的检定恢复人形,但是如果他没有通过检定,他将一直到第二天黎明保持动物(或人兽混合)的形态。
Changing form is a standard action. If the change is involuntary, the character performs the change on his next turn following the triggering event. Changing to animal or hybrid form ruins the character’s armor and clothing (including any items worn) if the new form is larger than the character’s natural form; carried items are simply dropped. Characters can hastily doff clothing while changing, but not armor. Magic armor survives the change if it succeeds at a Fortitude save (DC 15). An afflicted character who is not aware of his condition remains in animal form until the next dawn. An afflicted character who is aware of his or her condition (see above) can try to resume humanoid form following a change (voluntary or involuntary) with a Control Shape check, but if he fails his check, he remains in animal (or hybrid) form until the following dawn.
兽化人种类Types of Lycanthrope
大多数种类的兽化人都有他们自己的特殊能力,因为每一种兽化人都能获得动物形态的特殊能力和种族技能加值。
Most types of lycanthropes have special abilities of their own, since each gains the special abilities and racial skill bonuses of its animal form.
兽化精灵和狼人LYTHARI AND WEREWOLVES
兽化精灵和狼人有以下特殊能力:
Lythari and werewolves have the following special abilities:
绊摔术 (Ex):在动物形态中,如果狼人发起了咬攻击,她可以尝试以自由动作绊倒目标,而不需要进行触碰攻击或触发机会攻击。如果尝试失败,敌人不能尝试绊倒狼人。
Trip (Ex): In animal form, if the werewolf hits with a bite attack, she can attempt to trip the target as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the foe cannot try to trip the werewolf.
技能:当通过气味追踪时,兽化精灵和狼人在生存检定中获得+4种族加值。
Skills: Lythari and werewolves gain a +4 racial bonus to Survival checks when tracking by scent.
蝙蝠人WEREBAT
蝙蝠人有以下特殊能力:
Werebats have the following special abilities:
盲感:在动物形态中,蝙蝠人能在40英尺内发现并定位生物和物体。除非蝙蝠人也能正常看到目标,否则通过盲感探测到的生物对蝙蝠人有100%的隐蔽性。沉默术或耳聋效果会否定此能力。
Blindsense (Ex): In animal form, the werebat notices and locates creatures and objects within 40 feet. Creatures detected through blindsense have 100% concealment against the werebat unless it can also see them normally. A silence spell or deafness effect negates this ability.
技能:蝙蝠人的侦查和聆听检定可以获得+4种族加值。如果蝙蝠人的盲感被取消,将会失去这些加值。
Skills: Werebats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if the werebat’s blindsight is negated.
熊人WEREBEAR
熊人有以下特殊能力:
Werebears have the following special abilities:
强化攫抓(Ex):在动物形态下,如果熊人用爪子攻击,她可以尝试以自由动作开始攫抓对手,而不会引发借机攻击。
Improved Grab (Ex): In animal form, if the werebear hits with a claw attack, she can attempt to start a grapple as a free action without provoking an attack of opportunity.
技能:熊人在游泳检定中获得+4种族加值。
Skills: Werebears receive a +4 racial bonus to Swim checks.
野猪人WEREBOAR
野猪人有以下特殊能力:
Wereboars have the following special ability:
凶猛(Ex):在任何形态下,即使致残或死亡,野猪人也会继续战斗而不受惩罚。
Ferocity (Ex): In any form, the wereboar continues to fight without penalty even when disabled or dying.
鳄鱼人WERECROCODILE
鳄鱼人具有以下特殊能力:
Werecrocodiles have the following special abilities:
屏住呼吸(Ex):在任何情况下,一个鳄鱼人在溺水之前,可以屏住呼吸数轮,轮数等于鳄鱼人体质数值的四倍。(参见《地下城主指南》)
Hold Breath (Ex): In any form, a werecrocodile can hold her breath for a number of rounds equal to four times her Constitution score before she risks drowning. (See the DUNGEON MASTER’s Guide.)
强化攫抓(Ex):在动物形态下,如果鳄鱼人用撕咬攻击比自己体型小至少一个等级的对手,它可以尝试以自由动作开始攫抓对手,而不会引发借机攻击。
Improved Grab (Ex): In animal form, if the werecrocodile hits an opponent that is at least one size category smaller than herself with her bite attack, she can attempt to start a grapple as a free action without provoking an attack of opportunity.
技能:在动物形态下,当在水中时,鳄鱼人在隐藏检定上获得+4种族加值。
Skills: In animal form, a werecrocodile gains a +4 racial bonus on Hide checks when in water.
鼠人WERERAT
鼠人有以下特殊能力:
Wererats have the following special abilities:
疾病(Ex):在动物形态下,被鼠人咬伤的动物会携带腐热症(强韧检定DC 12,潜伏期1d3天)。
Disease (Ex): In animal form, a wererat’s bite carries filth fever (Fort save DC 12, incubation period 1d3 days).
技能:一只老鼠或人兽混合形态的鼠人使用她的敏捷调整值进行攀爬检定。在任何形式的游泳检定中,鼠人获得+8种族加值。
Skills: A wererat in rat or hybrid form uses her Dexterity modifier for Climb checks. Wererats gain a +8 racial bonus to Swim checks in any form.
鲨人WERESHARK
韦雷斯哈克有以下特殊能力:
Weresharks have the following special abilities:
超强嗅觉(Ex):任何形态的鲨人都能探测到180英尺内的生物,但除非目标生物在鲨人5英尺内,否则无法确定确切的位置。
Keen Scent (Ex): In any form, a wereshark in water detects creatures within 180 feet. Exact location is not revealed unless the wereshark is within 5 feet of the creature.
盲感(Ex):在任何形态下,鲨人能在30英尺内发现并定位生物和物体。除非鲨人也能正常看到目标,否则通过盲感探测到的生物对鲨人有100%的隐蔽性。沉默术或耳聋效果会否定此能力。
Blindsense (Ex): In any form, a wereshark in water notices and locates creatures within 30 feet. Creatures detected through blindsense have 100% concealment against the wereshark unless she can also see them normally.
虎人WERETIGER
Weretigers具有以下特殊能力:
Weretigers have the following special abilities:
强化攫抓(Ex):在动物形态下,如果虎人用爪子或啃咬攻击,他可以尝试以自由动作开始攫抓对手,而不会引发借机攻击。如果抓取成功,他能够耙抓目标。
Improved Grab (Ex): In animal form, if the weretiger hits with a claw or bite attack, she can attempt to start a grapple as a free action without provoking an attack of opportunity. If she gets a hold, she can rake.
猛扑(Ex):在动物形态下,如果虎人在第一轮战斗中扑向她的敌人,即使她已经采取了行动,她也可以进行一次完整的攻击。
Pounce (Ex): In animal form, if the weretiger leaps upon her foe during the first round of combat, she can make a full attack, even if she has already taken a move action.
耙抓(Ex):一个动物形态的虎人在抓住目标时可以用她的后腿进行两次耙抓攻击,每一次都造成相当于1d8 +力量修正值的伤害。她可以在攫抓对手的每一轮尝试耙抓攻击。
Rake (Ex): A weretiger in animal form who gets a hold can make two rake attacks with her hind legs, each dealing damage equal to 1d8 + Strength modifier. She can attempt to rake each round that she grapples her opponent.
技能:在任何形态下,虎人的平衡、隐藏和移动获得+4种族加值。在高草或茂密的灌木丛中,她的隐藏加值会上升到+8。
Skills: In any form, the weretiger gains a +4 racial bonus to Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, her Hide bonus rises to +8 in animal form.
兽化人神祗Lycanthrope Deities
兽化人种族崇拜的神祗是由她的基本种族决定的。天生的兽化人通常崇拜他们基础种族神系中的自然神祗——如果存在自然神祗的话。苏伦和玛拉也分别是善良和邪恶兽化人所尊敬的守护神。
A lycanthrope’s racial deities are determined by her base race. Born lycanthropes usually worship a nature god in their race’s pantheon if there is such a deity. Selune and Malar are also the patron deities of good and evil lycanthropes, respectively.
与其他种族关系Relations with Other Races
兽化人与其他种族的关系主要由她的基础种族决定。然而,由于大多数兽化人的阵营是众所周知的,大多数人认为兽化人在所有的形态上都有相同的阵营。如果他们知道一位兽化人是后天形成种,他们通常会根据他们与兽化人之间阵营的距离来决定对他的看法。
A lycanthrope’s relations with other races are mostly determined by her base race. However, since the alignments of most lycanthropes are fairly well known, most people assume that the lycanthrope has the same alignment in all of its forms. If they know of the lycanthrope’s affliction, they often base their opinions on the lycanthrope by how close they are to each other in their alignments.

名称   兽化精灵   蝠人   熊人   野猪人   鳄鱼人   鼠人   鲨人   虎人   狼人
形态   狼   凶暴蝙蝠   棕熊   野猪   鳄鱼   凶暴鼠   大鲨鱼   虎   狼
生命骰   2d8   4d8   6d8   3d8   3d8   1d8   7d8   6d8   2d8
攻击   +1   +3   +4   +2   +2   +0   +5   +4   +1
豁免   强韧+3
反射+3
意志+0   强韧+4
反射+4
意志+4   强韧+5
反射+5
意志+2   强韧+3
反射+3
意志+1   强韧+3
反射+3
意志+1   强韧+2
反射+2
意志+0   强韧+5
反射+5
意志+2   强韧+5
反射+5
意志+2   强韧+3
反射+3
意志+0
能力值   力量+2
敏捷+4
体质+4   力量+6
敏捷+12
体质+6   力量+16
敏捷+2
体质+8   力量+4
体质+6   力量+8
敏捷+2
体质+6   敏捷+6
体质+2   力量+6
敏捷+4
体质+2   力量+12
敏捷+4
体质+6   力量+2
敏捷+4
体质+4
阵营   混乱善良   中立邪恶   秩序善良   绝对中立   中立邪恶   混乱邪恶   中立邪恶   绝对中立   混乱邪恶
专长   追踪、武器专攻(咬)   察觉、潜行   忍耐、奔跑、追踪   察觉、坚韧   察觉、技能专攻(隐藏)   察觉、武器娴熟(咬)   察觉、坚韧强化、精通先攻   察觉、武器专攻(咬、爪)   追踪、武器专攻(咬)
技能点   (2+智力调整值)×5   (2+智力调整值)×7   (2+智力调整值)×9   (2+智力调整值)×6   (2+智力调整值)×6   (2+智力调整值)×4   (2+智力调整值)×10   (2+智力调整值)×9   (2+智力调整值)×5
职业技能   聆听、侦查   躲藏、聆听、潜行、侦查   聆听、侦查   聆听、侦查   躲藏、聆听、侦查   躲藏、聆听、潜行、侦查   聆听、侦查   躲藏、潜行、游泳   聆听、侦查

兽化人模版The Lycanthrope Template
“兽化人”是一个模板,可以添加到任何人形生物或巨人(以下称为“角色”)中。成为兽化人非常像作为动物的多重职业并获得适当的生命骰。
 “Lycanthrope” is a template that can be added to any humanoid or giant (referred to hereafter as the “character”). Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.
体型和类型:角色的类型没有改变,但是角色获得了形态变化的子类型。兽化人具有某些动物类型的生物(以下简称“动物”)的特征。它可以是任何体型与基础生物大小相差一级的捕食者、食腐动物或杂食动物(对于中等体型的基础角色,动物形态只能从小型到大型)。兽化人也可以采用一种人兽混合形状,结合了人物和动物的特征。兽化人的混合形态与动物形态或基础形态的大小相同,两者以体型较大的形态为准。
Size and Type: The character’s type does not change, but the character gains the shapechanger subtype. The lycanthrope takes on the characteristics of some creature of the Animal type (referred to hereafter as the “animal”). This can be any predator, scavenger, or omnivore whose size is within one step of the base creature’s size (Small to Large for a Medium-size base character). Lycanthropes can also adopt a hybrid shape that combines features of the character and the animal. A lycanthrope’s hybrid form is the same size as the animal form or base form, whichever is larger.
生命骰和生命值:与角色和动物的生命值相同。要计算总生命值,应用兽化人在每种形态下的体质修正值。例如,作为人类有11的体质作为狼有15的体质,则拥有1d4 + 2d8+4的生命值。
Hit Dice and Hit Points: Same as the character plus those of the animal. To calculate total hit points, apply Constitution modifiers according to the score the lycanthrope has in each form. For example, a human commoner with a Constitution score of 11 as a human and a Constitution score of 15 as a wolf has 1d4 plus 2d8+4 hit points.
速度:与角色或动物相同,取决于兽化人所使用的形态。
Speed: Same as the character or animal, depending on which form the lycanthrope is using.
AC:角色的天然护甲在所有形态下都+2。在混合形态中,兽化人的天然护甲加值等于她的动物形态或基础形态的天然护甲加值,以更高的为准。
AC: The character’s natural armor increases by +2 in all forms. In hybrid form, the lycanthrope’s natural armor bonus is equal to the natural armor bonus of her animal form or her base form, whichever is better.
基础攻击:将动物的基础攻击添加到角色的基础攻击中。
Base Attack: Add the base attack for the animal to the base attack for the character.
攻击:与角色或动物相同,取决于兽化人所使用的形态。兽化人人兽混合形态可以获得2个爪和1个咬进行进行攻击。这些伤害的计算基于混合形态的体型:
Attacks: Same as the character or animal, depending on which form the lycanthrope is using. A lycanthrope in hybrid form gains 2 claws and a bite for natural attacks. These deal damage based on the hybrid form’s size:
体型   爪   咬
小   1d3   1d4
中等   1d4   1d6
大   1d6   1d8
巨大   2d4   2d6
混合形态可以同时用武器和啃咬,也可以用天生攻击。混合形态的啃咬攻击是第二次攻击,但角色用任何武器或爪子攻击不会受到惩罚。
A hybrid may attack with a weapon and a bite, or may attack with her natural attacks. The bite attack of a hybrid is a secondary attack, but does not penalize the character’s attacks with any weapons she wields or her claws.
伤害:与角色或动物相同,取决于兽化人所使用的形态。
Damage: Same as the character or animal, depending on which form the lycanthrope is using.
特殊攻击:兽化人保留角色或动物的所有特殊攻击,这取决于她使用的是哪种形态。人形和混合形态不会获得任何动物形态的特殊攻击。兽化人法师在动物形态不能施放需要语言、姿势、材料成分的法术,也不能在混合形态施放有语言成分的法术。
Special Attacks: A lycanthrope retains all of the special attacks of the character or animal, depending on which form she is using. The humanoid and hybrid forms do not gain any special attacks of the animal form. A lycanthrope spellcaster cannot cast spells with V, S, or M components in animal form, or spells with V components in hybrid form.
兽化症诅咒(超自然):任何被天生兽化人咬伤的人形生物或巨人,必须通过强韧豁免(DC = 15)否则会感染兽化症。如果受害者和兽化人的体型范围超过一级(例如,一个被狼人咬伤的山岭巨人),那么受害者就不能从那个兽化人身上感染兽化症。被感染的兽化人不能传递兽化症的诅咒。
Curse of Lycanthropy (Su): Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed at a Fortitude save (DC 15) or contract lycanthropy. If the victim is not within one size category of the lycanthrope (for example, a hill giant bitten by a wererat), the victim cannot contract lycanthropy from that lycanthrope. Afflicted lycanthropes cannot pass on the Curse of Lycanthropy.
特殊性质:兽化人保留了角色和动物所有形态的特殊性质,并获得下面列出的那些。
Special Qualities: A lycanthrope retains all the special qualities of the character and the animal in all forms, and also gains those listed below.
变形术(Su):兽化人可以变成动物形态,就像对自己使用变形术一样,虽然他的装备没有受到影响,但是他不会因为改变形态而重新获得生命值,并且只有列出的兽化人特定动物形态可以被采用。她不采用该动物的能力值,而是将该动物的物理能力调整值加到她自己的能力值中。兽化人也可以采取人兽混合形态,双手可以拿取物品,具有动物特征。改变为动物或混合形态是一个标准的动作。一个被杀死的兽化人会回到人形,尽管她仍然死亡了。被切割的身体部分会保持动物的形态。被感染的兽化人会发现这种能力很难控制,但是天生兽化人完全可以控制这种能力。
Alternate Form (Su): A lycanthrope can shift into animal form as though using the polymorph spell on itself, though her gear is not affected, she does not regain hit points for changing form, and only the specific animal form listed for the lycanthrope can be assumed. She does not assume the ability scores of the animal, but instead adds the animal’s physical ability score modifiers to her own ability scores. A lycanthrope also can assume a bipedal hybrid form with prehensile hands and animalistic features. Changing to or from animal or hybrid form is a standard action. A slain lycanthrope reverts to her humanoid form, although she remains dead. Separated body parts retain their animal form. Afflicted lycanthropes find this ability difficult to control (see Lycanthropy as an Affliction, below), but natural lycanthropes have full control over this power.
伤害减免(Ex):兽化人在动物或混合形态下获得10/银的伤害减免。
Damage Reduction (Ex): A lycanthrope in animal or hybrid form gains damage reduction 10/silver.
兽化人感受情绪(Ex):在任何形态下,兽化人都可以与他们的动物形态相同的正常或凶暴动物进行交流并感受他们的情绪。这使他们在影响动物态度时获得+4种族加值,并允许简单概念的交流和(如果动物是友好的)命令,如“朋友”、“敌人”、“逃跑”和“攻击”。
Lycanthropic Empathy (Ex): In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus to checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”
微光视觉(Ex):兽化人在任何形态下都能获得微光视觉。
Low-light Vision (Ex): The lycanthrope gains low-light vision in any form.
嗅觉(Ex):兽化人在任何形态下都能获得嗅觉。
Scent (Ex): The lycanthrope gains scent in any form.
基本豁免:将动物的基本豁免添加到角色的基本豁免中。
Base Saves: Add the base saves for the animal to the base saves for the character.
能力:所有兽化人获得+2的感知。此外,在动物或混合形态下,兽化人的物理能力值也会提高,如表9-1所示。这些调整等于动物的正常能力值-10或-11。例如,一只鳄鱼人(力量19,敏捷12,体质17)在使用鳄鱼或混合形态时,其正常能力值力量+8,敏捷+2和体质+6。
Abilities: All lycanthropes gain +2 to Wisdom. In addition, when in animal or hybrid form, a lycanthrope’s physical ability scores improve, as set out in Table 9–1. These adjustments are equal to the animal’s normal ability score –10 or –11. For example, a were-crocodile (Str 19, Dex 12, Con 17) would add Str +8, Dex +2, and Con +6 to her normal ability scores when she takes crocodile or hybrid form.
此外,兽化人还可以通过她的额外生命骰获得额外的能力值加值。
In addition, the lycanthrope may also gain an additional ability score increase by virtue of her extra hit dice.
技能:狼人获得的技能点等于(2 +智力调整值,最少1)×动物形态生命骰,就好像她已有着动物类型的兼职。(不过,动物从来都不是她的第一个生命骰,而且她没有获得任何动物生命骰的四倍技能点。)在动物描述中列出的任何技能都是兽化人动物等级的职业技能。在任何形态下,兽化人都会保留基础角色和动物的种族技能加值,但是有条件的技能加值,比如老虎人隐藏检定的伪装加值,只适用于相关形态。
Skills: The lycanthrope gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of her animal form, as if she had multiclassed into the animal type. (Animal is never her first Hit Die, though, and she does not gain quadruple skill points for any animal Hit Dice.) Any skill listed in the animal description is a class skill for the lycanthrope’s animal levels. In any form, the lycanthrope retains any racial skill bonuses of the base character and of the animal, although conditional skill bonuses, such as a weretiger’s camouflage bonus to Hide checks, only apply in the associated form.
专长:将动物的专长添加到角色的专长中。如果这导致兽化人拥有两个相同的专长,他将不会得到任何好处,除非在重复专长的专长描述中该专长通常可以被使用不止一次。这可能会赋予一个角色兽化人比总生命骰能够拥有数量更多的专长。任何“Ex”专长都可以作为额外专长获得。
Feats: Add the animal’s feats to the character’s. If this results in the lycanthrope having the same feat twice, the lycanthrope gains no benefit unless the feat normally can be taken more once, in which case the duplicated feat works as noted in the feat description. This may grant the lycanthrope more feats than a character of her total Hit Dice would otherwise be entitled to. Any “extra” feats are gained as bonus feats.
在类人形态下,兽化人可能无法满足她所有专长的先决条件。当这种情况发生时,兽化人仍然有专长,但在人形形态下不能使用(参见玩家手册第5章的先决条件)。兽化人将获得钢铁意志作为额外专长。
It’s possible that the lycanthrope cannot meet the prerequisites for all her feats when in humanoid form. When this occurs, the lycanthrope still has the feats, but cannot use them when in humanoid form (see Prerequisites in Chapter 5 of the Player’s Handbook). Lycanthropes receive Iron Will as a bonus feat.
气候/地形:任何。
Climate/Terrain: Any.
组织:单独或成对,有时是家庭(2-4人),集群(6-10人),或团队(家庭及相关动物)
Organization: Solitary or pair, sometimes family (2–4), pack (6–10), or troupe (family plus related animals)
挑战等级:按职业等级或基础生物分类,修改如下:
Challenge Rating: By class level or base creature, as modified below:
动物形态1到2HD:+2
动物形态的3HD到5HD:+3
动物形态6HD到10HD:+4
动物形态11到20HD:+5
动物形态21+HD:+6
Animal form of 1 to 2 HD: +2
Animal form of 3 HD to 5 HD: +3
Animal form of 6 HD to 10 HD: +4
Animal form of 11 to 20 HD: +5
Animal form of 21+ HD: +6
等级调整:与角色相同,+1(痛苦)或+2(天生)。此外,该角色的有效角色等级由该动物形态的种族生命骰决定。
Level Adjustment: Same as the character, +1 (afflicted) or +2 (natural). In addition, the character’s effective character level is increased by the racial Hit Dice of the animal form.
宝藏:标准
Treasure: Standard
阵营:任意(参见兽化症诅咒)。高贵的动物,如熊、鹰或狮子,倾向于产生善良阵营的兽化人。像老鼠、蛇或狼这样的邪恶生物倾向于产生邪恶的兽化人。这并不反应动物本身先天的内在品质而是被他人如何理解。
Alignment: Any (see the Curse of Lycanthropy, below). Noble creatures such as bears, eagles, or lions tend to produce good-aligned lycanthropes. Sinister creatures such as rats, snakes, or wolves tend to produce evil-aligned lycanthropes. This is a reflection of how these animals are perceived, not any innate quality of the animal itself.
晋升:按角色等级
Advancement: By character class