类地精Goblinoid
区域:安诺奥克沙漠、楚尔特、科米尔、月海、北地、瓦萨
等级调整:多种,见下文
Regions: Anaurach, Chult, Cormyr, Moonsea, the North, Vaasa,
the Vast, Western Heartlands.
Level Adjustment: Varies; see below.
类地精是一组类人种族,包括4个不同的种族:地精、大地精、熊地精和相对较新的德坎特(Dekanter)地精。这些生物在外表和社会上非常接近,可以作为一个群体来讨论。由于语言和文化的关系,它们之间有着密切的联系。
Goblinoids are a group of humanoid races that includes four different subraces in Faerun: goblins, hobgoblins, bugbears, and the relatively new Dekanter goblins. These creatures are close enough in outlook and society to discuss as a group. They are closely related by ties of language and culture.
地精是这个群体中最小的。它们只有4英尺高,大约60磅重。像所有的类地精一样,它们有扁平的脸,宽鼻子,尖耳朵,大嘴和锋利的尖牙。他们的手臂几乎垂到膝盖。地精的皮肤颜色从黄色到橙色到红色不等,同一部落的成员通常拥有相似的肤色。地精穿着深色的皮衣,由于他们不注重卫生,皮衣通常很脏。
Goblins are the smallest of the group. They stand only about four feet tall and weigh roughly 60 pounds. Like all goblinoids, they have flat faces, broad noses, pointed ears, wide mouths, and sharp fangs. Their arms hang down almost to their knees. Goblin hides range in color from yellow through orange to red, and members of the same tribe usually share similar coloring. Goblins wear dark leather clothing, which is usually heavily soiled due to their lack of concern with hygiene.
大地精要大得多,通常有6.5英尺高,275磅重。它们毛茸茸的皮毛有深浅不一的颜色,从红棕色到灰色。他们的眼睛是黄褐色或深棕色的,有着黄色的坚固牙齿。他们喜欢穿鲜艳的衣服,通常是红色和黑色皮革。即使他们不太注意自己的卫生也会保持武器的干净。
Hobgoblins are much larger, usually reaching 6 1/2 feet in height and weighing up to 275 pounds. Their hairy hides come in dark shades ranging from reddish-brown to gray. Their eyes are yellowish or dark brown, and their teeth are yellow and strong. They like to wear bright clothing, usually red with black leather. They keep their weapons clean, even if they don’t take so much care with themselves.
熊地精是最大的类地精,身高约7英尺,体重通常超过300磅。它们的皮通常是黄色的,从黄褐色到芥末黄色不等。他们粗糙的头发从棕色到砖红色。他们的眼睛是绿白色的,瞳孔是深红色的,他们的耳朵比他们的小型亲戚更偏向楔形。
The largest of the goblinoids, bugbears stand about 7 feet tall and often top 300 pounds. Their hides are usually yellowish, ranging from brownish to mustard yellow. Their coarse hair runs from brown to brick red. Their eyes are green-white with crimson pupils, and their ears are more wedge-shaped than those of their smaller kin.
德坎特等级是由普通等级由被称为野兽领主的灵吸怪巫妖(alhoon)在德坎特矿中创造出来的。他们要比转化之前的种类更庞大,身高从4英尺到5英尺不等。它们坚硬的兽皮是橙红色的,它们的鬃毛是黑色的,从肩膀上垂下来。它们的头耷拉在粗壮有力的脖子上,长长的鼻尖上有一个锋利的犀牛角。
Dekanter goblins were created from regular goblins by the alhoon (illithid lich) known as the Beast Lord in the mines of Dekanter. They are larger than the race from which they sprang, ranging in height from 4 to 5 feet. Their tough hides are orange-red, and they have manes of wiry black hair that tumble down past their shoulders. Their heads squat atop thick, powerful necks, and they have a sharp, rhinolike horn at the tip of their elongated snouts.
不管是哪个亚种,类地精都是普遍的恶霸。只要有可能,它们就会捕食较小的动物,当遇到强大的力量时,它们就会掉头逃跑。由于体型较小,地精更喜欢从埋伏中发起攻击,利用他们所知道的每一种战斗技巧来获得优势。虽然在战术上精明,但大地精和熊地精通常更喜欢直接的方式,经常在他们面前把弱小的部队逼入任何可以察觉到的危险中。
Whatever the subrace, goblinoids are universally bullies. They pick on smaller creatures whenever they can, and when faced with a superior force they turn tail and run. Because of their smaller size, goblins prefer to strike from ambush, using every fighting trick they know to gain an edge. While tactically canny, the larger hobgoblins and bugbears usually prefer a more direct approach, often driving weaker troops before them into any perceived danger.
相比之下,德坎特等级则好斗且无所畏惧。他们从未遇到过不想用角刺穿的敌人。它们足够狡猾,不会直接冲入与明显优势敌人的战斗中,但它们很少在战斗中逃跑。
Dekanter goblins, in contrast, are aggressive and fearless. They never met a foe they didn’t want to impale on their horns. They are cunning enough to not charge directly into battle against a clearly superior foe, but they rarely run away from a fight.
类地精都是短命的。大多数类地精在年老之前就遭遇了暴力的结局。他们在仅仅10岁的时候就被迫以成年的身份服役。他们很少能活到40岁以上,尽管有些幸运或狡猾的类地精能活到60岁。
Goblinoids are all short-lived. Most meet a violent end long before they reach old age. They are pressed into service as adults at just 10 years of age. They rarely live to be older than 40, although some few lucky or wily individuals have been known to make it to 60 years of age.
类地精拥有和半兽人一样的寿命和年龄。
Goblinoids have the same life expectancy and age categories as half-orcs.
性格Outlook
类地精社区的生活成本很低。在那里,总有十几个人在你身后,试图绊倒你,一旦你跌倒就准备接管你的位置。类地精的领导人通过侵略性的残酷统治,欺凌任何挡路的人,杀死那些鲁莽到足以挑战他们。类地精总是试图超越彼此,主要是通过背后中伤他们前面的人。
Life in a goblinoid community is cheap. There are always a dozen people behind you, trying to trip you up, ready to take over your place as soon as you fall. Goblinoid leaders rule through aggressive ruthlessness, bullying any who get in their way and killing those who are foolhardy enough to challenge them. Goblinoids are constantly trying to get ahead of each other, mostly by backstabbing those in front of them.
当然,地精缺乏对大地精发号施令的力量和凶残。同样地,大地精通常也受熊地精的支配。种族间的大小差异太大,难以克服。一群较小的类地精有时可以联合起来压制一个较大的表亲,但他们最终往往会将彼此背叛给较大的生物。即使他们的努力取得了成功,较小的类地精也经常会互相争论谁是现在的负责人,而另一个较大的类地精也经常出现在现场,通过杀死任何声称拥有这种领导权的人来结束争论。
Of course, goblins lack the strength and ferocity to lord it over hobgoblins. Similarly, hobgoblins are usually at the mercy of bugbears. The differences in size between the races are too great to overcome. A group of smaller goblinoids can sometimes band together to overpower a larger cousin, but they often end up betraying each other to the bigger creature. Even should they succeed in their efforts, the smaller creatures regularly fall to squabbling among each other as to who is now in charge, and another of the larger goblinoids often arrives on the scene to put an end to the argument by killing off any who might lay claim to such leadership.
另一方面,德坎特地精活着只是为了侍奉他们的创造者——野兽领主。它们是德坎特矿的可怕之处的体现,主要是由于灵吸怪巫妖对它们的巧妙控制。最初,这些生物只是守护着野兽领主的领地。然而,今天,他们已经开始涉猎广泛,这或许表明灵吸怪巫妖还有更大的计划要执行。
Dekanter goblins, on the other hand, live only to serve their creator, the Beast Lord. They are the terror of the Dekanter mines, mostly because of the alhoon’s cunning in his command of them. Originally, these creatures only guarded the Beast Lord’s domain. Today, however, they have begun ranging far and wide, perhaps signaling that the alhoon has larger schemes to execute.
大多数以冒险家的身份开始生活的类地精,仅仅是为了逃离他们的部落。有些人这样做纯粹是为了生存,他们确信,如果他们留下来,就会被杀死。另一些人认为,如果他们能在更广阔的世界找到真正的力量,他们就能回到自己的故乡,接管政权。
Most goblinoids take up lives as adventurers simply to get away from their clans. Some do this solely for reasons of survival, sure that they would be killed if they were to remain. Others believe that if they can find real power in the wider world, they can then return to their homeland and take over.
类地精角色GOBLINOID CHARACTERS
地精依靠他们的智慧而不是他们的肌肉生存,他们偏爱游荡者职业。有战斗倾向的更强的个体有时会成为战士/游荡者的身份兼职。地精部落也有偶尔出现的牧师,他们站在标准的社会等级之外。大地精们依靠他们的身体优势来威吓敌人和朋友,所以他们更喜欢战士。更狡猾的则是战士/游荡者。
Living by their wits rather than their muscles, goblins favor the rogue class. The more combat-oriented individuals sometimes multiclass as fighter/rogues. Goblin tribes also feature the occasional cleric, who stands aside from the standard pecking order. Hobgoblins depend on their physical impressiveness to cow both friend and foe, so they favor the fighter class. The more cunning ones multiclass as fighter/rogues.
熊地精偏爱游荡者职业,因为背信弃义至少和他们在战斗中的力量一样重要。许多熊地精拥有战士/游荡者的兼职,很少有作为牧师服务于他们的氏族。
Bugbears favor the rogue class, because treachery figures at least as much into their success as does their power in battle. Many bugbears multiclass as fighter/rogues, and a rare few serve their clan as clerics.
德坎特地精基本上是杀人机器,所以他们偏爱野蛮人职业。他们太看重战斗中的力量和凶猛,而不愿从事不那么激进的追求。
Dekanter goblins are basically killing machines, so they favor the barbarian class. They value strength and ferocity in battle too much to take up less militant pursuits.
类地精社会Goblinoid Society
类地精社会是一个很难使人成长的社会。仅仅是活到成年就需要运气、周密的计划和无情的侵略。地精的黄金法则是先下手为强。
Goblinoid society is a difficult one in which to grow up. Simply surviving to adulthood takes a combination of luck, careful planning, and ruthless aggression. The golden rule among goblins is to do unto others before they do unto you.
类地精儿童建立了一个类似于他们的父母的社会秩序。年长者的和体型大者欺负体型小的,磨练欺负他人的技能,这将有利于他们以后作为成年人。在类地精社区,孩子和成年人一样多。造成这种情况的原因很多,但归结起来有两个不可避免的事实。首先,大多数类地精无法度过他们严酷的童年。其次,许多成年类地精在类地精社会之中还没走多远就因暴力死亡。在类地精社会中,男性几乎拥有一切权力。他们通过不断地袭击其他社区和偷窃他们的财富、食物和饮料来支持他们的氏族。当供给不足时,类地精会屠杀和吃掉其他种族的成员,甚至包括较小的类地精。
Goblinoid children establish a pecking order much like that of their parents. The older and larger ones pick on the smaller ones, honing the bullying skills which will serve them well later as adults. In goblinoid communities, there are as many children around as there are adults. The reasons for this are many, but they boil down to two unavoidable facts. First, most goblinoids don’t survive their harsh childhoods. Second, many adults die violent deaths before they advance too far in goblinoid society. Males have almost all the power in goblinoid society. They support their clan by constantly raiding other communities and stealing their treasure, food, and drink. When supplies are short, goblinoids have been known to slaughter and eat members of other races, even including smaller goblinoids.
女性被要求呆在家里,尽可能多地养育小类地精。他们不允许加入氏族战士的狩猎或战斗。因此,许多类地精冒险家都是女性,她们离开了自己的家族,去寻找更好的生活机会。
Females are expected to stay home and raise as many young goblins as possible. They are not permitted to join the clan’s warriors in their hunts or in battle. For this reason, many goblinoid adventurers are females who left their clans looking for better opportunities from life.
在大多数类地精部落中没有隐私意识。大多数部落成员生活在一个很大的公共区域,通常是一个洞穴。只有氏族的首领才有权保留自己的住所。这些领导人喜欢限制这种隐私,因为他们担心那些看不到的人可能会利用这个机会策划背叛。无论如何,这种情况一直都在发生,但在公共房间中要做到这一点却更加困难,因为许多类地精非常乐意出卖任何反叛分子,以换取他们领袖的支持。
There is no sense of privacy in most goblinoid clans. Most clans live in a large, communal area, often a cave. Only the leaders of the clan have the privilege of keeping their own quarters. These leaders like to limit such privacy, as they fear that those they cannot see might use the opportunity to plot betrayal. This goes on all the time anyhow, but it’s more difficult to accomplish in the common chambers, since many goblinoids are only too happy to sell out any mutineers in exchange for winning their leader’s favor.
类地精很少能活到晚年。一有但年长的类地精有虚弱的迹象,就会不断受到年轻的同类的挑战,一个接一个。最终,青春和坚持战胜了衰老和背叛。
It’s rare for a goblinoid to reach a ripe old age. At the first sign of weakness, older goblinoids are constantly challenged by their younger kin, one right after another. Eventually youth and persistence wins out over age and treachery.
在他们的国土之外,大多数类地精试图复制他们成长的环境。他们寻找弱小的人,威逼他们加入一个新生的部落。即使是脱离了自己的氏族而成为冒险家的类地精,只要有机会,也常常会回到旧习惯。
Outside their home territories, most goblinoids try to replicate the conditions under which they were raised. They look for weaker people and bully them into joining up with a nascent clan. Even goblinoids who have renounced their native clans and become adventurers often fall back into old habits, given the chance.
语言和文字Language and Literacy
大多数地精只说地精语。聪明的地精通常也会说一些通用语,就像那些成为冒险家的人一样。大地精和熊地精同时使用地精语和通用语——他们有更多的需要,因为他们通常负责指挥其他生物,并且需要能够和被他们奴役的生物说话。德坎特地精说的是地精语和地底通用语,因为他们的大部分时间都在德坎特矿井的深处度过。
Most goblins speak only Goblin. Smarter ones often speak Common as well, as do those who become adventurers. Hobgoblins and bugbears speak both Goblin and Common—they have more need to, as they are often in charge of bossing around other creatures and need to be able to speak to the creatures they enslave. Dekanter goblins speak Goblin and Undercommon, since they spend most of their lives in the depths of the Dekanter mines.
所有类型的类地精都是文盲,除了那些拥有野蛮人以外职业的玩家角色。
Goblinoids of all sorts are illiterate, except for those who have player character classes other than barbarian.
能力与种族特征Abilities and Racial Features
类地精的种族特征亚种而异。
Goblinoid racial characteristics vary by subrace.
地精有以下种族特征:
•-2力量,+2敏捷,-2魅力。地精身材矮小,不善交际,在战斗中依靠速度和反应能力。
•小型生物
•地精的地面速度是30英尺。
•黑暗视力60英尺。
•在潜行和骑乘检定上+4种族加值。
•适合职业:游荡者
•母语:通用语、地精语、本地语言。额外语言:按地区划分。
Goblins have the following racial traits:
• –2 Strength, +2 Dexterity, –2 Charisma. Small and unsociable, goblins rely on their speed and reflexes in combat.
• Small: As Small creatures, goblins gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 bonus on Hide checks. However, they must use smaller weapons than hobgoblins can, and their lifting and carrying limits are threequarters that of Medium-size characters.
• Goblin land speed is 30 feet.
• Darkvision 60 feet.
• +4 racial bonus on Move Silently and Ride checks.
• Favored Class: Rogue.
• Automatic Languages: Common, Goblin, home region. Bonus Languages: By region.
大地精有以下种族特征:
•+2灵巧度,+2体质。大地精敏捷而顽强,在战斗中顽强而致命。
•中型生物
•大地精的地面速度是30英尺。
•黑暗视力60英尺。
•+4无声移动检定的种族加值。
•母语:通用语、地精语、本地语言。额外语言:按地区划分。
•适合职业:战士
•等级:+1。大地精比普通的费伦种族更强大,获得等级的速度也更慢。玩家可以扮演一个总等级等于他的职业等级+1的大地精。见引言中的表1。
Hobgoblins have the following racial traits:
• +2 Dexterity, +2 Constitution. Fast and hardy, hobgoblins are tenacious and deadly in combat.
• Medium-size: As Medium-size creatures, hobgoblins have no special bonuses or penalties due to their size.
• Hobgoblin land speed is 30 feet.
• Darkvision 60 feet.
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin, home region. Bonus Languages: By region.
• Favored Class: Fighter.
• Level Adjustment: +1. Hobgoblins are slightly more powerful and gain levels more slowly than the common races of Faerun. A player may play a hobgoblin as a character with total levels equal to his class levels +1. See Table 1 in the Introduction.
熊地精有以下种族特征:
•+4力量,+2敏捷,+2体质,-2魅力。强壮,快速,坚韧,熊地精似乎是为战斗而生,但他们的技巧是粗糙的。
•中型生物•Bugbear陆地速度为30英尺。
•黑暗视力60英尺。
•+3天然护甲。
•熟练使用所有简单武器和地精木棒(见附录)。精通轻甲和盾牌。
•+4无声移动检定的种族加值。
•类人生命骰:熊地精有3d8种族生命骰。一个熊地精角色在他的第一个人形生命骰上获得最大生命点,并正常地掷他的其他人形生命骰。他从职业级别掷出所有生命骰,并且在第一个职业级别的生命骰上不会自动获得最大生命点。熊地精的种族生命骰还提供+2基础攻击加值和强韧+1,反射 +3和意志 +1的豁免投掷。熊地精的职业等级增加职业攻击加值并将加值保存到种族攻击加值和保存中。
•类人技能:熊地精的人形生命骰授予他技能点等于(2 + Int调整值,最低1)×6。这些技能点的职业技能有:攀爬、躲藏、倾听、无声移动和定位。熊地精在他的第一个职业等级不获得技能点×4。
•类人专长:一个熊地精的类人生命骰赋予他两项专长。典型的熊地精选择警觉性和武器专注(钉头锤)。一个熊地精的职业等级可以根据他的总生命骰获得专长,如引言中的表2所示。
•母语:通用语、地精语、本地语言。额外语言:按地区划分。
•适合职业:游荡者。
•等级调整:+1。由于他的种族生命骰和物理能力加值,一个熊地精的有效角色等级是4 +他的职业等级。因此,一个3级熊地精游荡者的ECL值为7。见引言中的表1
Bugbears have the following racial traits:
• +4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma. Strong, fast, and tough, bugbears seem to be built for combat, but they are crude and coarse.
• Medium-size: As Medium-size creatures, bugbears have no special bonuses or penalties due to their size.
• Bugbear land speed is 30 feet.
• Darkvision 60 feet.
• +3 natural armor.
• Proficient with all simple weapons and the goblin stick (see the appendix). Proficient with light armor and shields.
• +4 racial bonus on Move Silently checks.
• Humanoid Hit Dice: A bugbear has 3d8 racial Hit Dice. A bugbear character receives the maximum hit points for his first humanoid Hit Die and rolls his other humanoid Hit Dice normally. He rolls all Hit Dice from class levels and does not automatically get maximum hit points on his first class-level Hit Die. A bugbear’s racial Hit Dice also provide a +2 base attack bonus and saving throws of Fort +1, Ref +3, and Will +1. Bugbears with class levels add their class attack bonus and save bonuses to their racial attack bonuses and saves.
• Humanoid Skills: A bugbear’s humanoid Hit Dice grant him skill points equal to (2 + Int modifier, minimum 1) ×6. Class skills for these skill points are Climb, Hide, Listen, Move Silently, and Spot. A bugbear does not get the ×4 multiplier for skill points acquired from his first class level.
• Humanoid Feats: A bugbear’s humanoid Hit Dice grant him two feats. A typical bugbear chooses Alertness and Weapon Focus (morningstar). A bugbear with class levels gains feats based on his total Hit Dice, as shown on Table 2 in the Introduction.
• Automatic Languages: Common, Goblin, home region. Bonus Languages: By home region.
• Favored Class: Rogue.
• Level Adjustment: +1. Due to his racial Hit Dice and physical ability bonuses, a bugbear has an effective character level of 4 plus his class levels. Thus, a 3rd-level bugbear rogue would have an ECL of 7. See Table 1 in the Introduction.
德坎特地精有以下种族特征:
•+6力量,+2敏捷,+4体质,+2智力,+2感知,-2魅力。德坎特地精身体强壮、狡猾,简直就是为战斗而生。
•中型生物
•德坎特地精的地面速度是20英尺。
•黑暗视力60英尺。
•+4天然护甲。
•快速愈合
•耐寒性
•熟练使用所有简易武器。
•巨型类人生命骰:德坎特地精拥有2d8种族生命骰。他的第一个巨型类人生命骰获得最大生命值,并正常掷他的另一个巨型类人生命骰。他从职业级别掷出所有生命骰,并且在第第一个职业等级的生命骰上不会自动获得最大生命点。德坎特地精的种族生命骰还提供+2基础攻击加值和强韧+0、反射 +3和意志 +3的豁免投掷。拥有职业等级的德坎特地精将他们的职业攻击和种族攻击加值保存。
•巨型类人技能:德坎特地精的巨型类人生命骰授予他技能点等于(2 + Int调整值,最低1)×5。这些技能点的职业技能有:攀爬、恐吓、跳跃、倾听、感知动机和定位。德坎特地精在他的第一个职业等级不获得技能点×4。
•巨型类人专长:德坎特地精的巨型类人生命骰授予他一个专长。一个典型的德坎特地精选择攻击力量。一个拥有职业等级的德坎特地精基于他的总生命骰数获得专长,如引言中的表2所示。
•天生攻击:德坎特地精可以用他的角和两个爪子攻击。角造成1d6点伤害和人物的力量奖励×3重击伤害。爪是二次攻击(攻击骰减5,伤害骰加1/2力量),造成1d4点伤害。该角色可以在正常攻击加值下使用武器进行攻击,并将角或单爪攻击作为次要攻击。
•没有:地精语、地底通用语、通用语。额外语言:按地区划分。
•适合职业:野蛮人。
•等级调整:+4。由于他的种族生命骰和他的能力加值,快速治疗能力,天生武器和寒冷抵抗,一个德坎特等级的有效角色等级是6 +他的职业等级。因此,一个5级的德坎特地精野蛮人的ECL值为11。见引言中的表1。
Dekanter goblins have the following racial traits:
• +6 Strength, +2 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, –2 Charisma. Physically powerful and cunning, Dekanter goblins have literally been made for battle.
• Medium-size: As Medium-size creatures, Dekanter goblins have no special bonuses or penalties due to their size.
• Dekanter goblin land speed is 20 feet.
• Darkvision 60 feet.
• +4 natural armor.
• Fast Healing 3.
• Cold Resistance 5.
• Proficient with all simple weapons.
• Monstrous Humanoid Hit Dice: A Dekanter goblin has 2d8 racial Hit Dice. He receives the maximum hit points for his first monstrous humanoid Hit Die and rolls his other monstrous humanoid Hit Die normally. He rolls all Hit Dice from class levels and does not automatically get maximum hit points on his first class level Hit Die. A Dekanter goblin’s racial Hit Dice also provide a +2 base attack bonus and saving throws of Fort +0, Ref +3, and Will +3. Dekanter goblins with class levels add their class attack and save bonuses to their racial attack bonus and saves.
• Monstrous Humanoid Skills: A Dekanter goblin’s monstrous humanoid Hit Dice grant him skill points equal to (2 + Int modifier, minimum 1) ×5. Class skills for these skill points are Climb, Intimidate, Jump, Listen, Sense Motive, and Spot. A Dekanter goblin does not get the ×4 multiplier for skill points acquired from his first class level.
• Monstrous Humanoid Feats: A Dekanter goblin’s monstrous humanoid Hit Dice grant him one feat. A typical Dekanter goblin chooses Power Attack. A Dekanter goblin with class levels gains feats based on his total Hit Dice, as shown on Table 2 in the Introduction.
• Natural Attacks: A Dekanter goblin can attack with his horn and 2 claws. The horn deals 1d6 points of damage plus the character’s Strength bonus, with ×3 damage on a critical hit. The claws are secondary attacks (–5 penalty on attack rolls, and half Strength bonus on damage rolls), and deal 1d4 points of damage. The character can attack with a weapon at his normal attack bonus, and make a horn or single claw attack as a secondary attack.
• Automatic Languages: Goblin, Undercommon, Common. Bonus Languages: By region.
• Favored Class: Barbarian.
• Level Adjustment: +4. Due to his racial Hit Dice plus his ability bonuses, fast healing ability, natural weapons, and cold resistance, a Dekanter goblin has an effective character level of 6 plus his class levels. Thus, a 5th-level Dekanter goblin barbarian would have an ECL of 11. See Table 1 in the Introduction.
类地精神祗Goblinoid Deities
类地精崇拜许多邪恶的神祗。这些神经常劝诫他们的追随者尽可能多地繁殖后代,然后试图用更多的数量来战胜他们的敌人。这就是为什么类地精部族认为生命如此廉价的原因之一。地精,大地精,甚至是德坎特地精都崇拜类地精的神马格努比耶(Maglubiyet)。他们被他的力量和背信弃义战胜一切的传奇故事所鼓舞。熊地精之神赫鲁盖克(Hruggek)教导他的追随者们伏击和激烈战斗的技巧。
Goblinoids worship a number of evil deities. These gods often exhort their followers to overbreed as much as possible and then attempt to overrun their foes with superior numbers. This is one reason why life is considered so cheap in goblinoid clans. Goblins, hobgoblins, and even Dekanter goblins worship Maglubiyet, god of goblinkind. They are inspired by the legendary tales of his strength and treachery winning out over all. The god of bugbears, Hruggek, coaches his followers in the art of the ambush and furious fighting.
与其他种族关系Relations with Other Races
类地精之间相处得并不好,更不用说其他种族了。他们甚至不太喜欢其他类地精的成员。在标准的角色种族中,半兽人最受类地精青睐,这主要是因为半兽人习惯于偶尔和类地精一起工作,通常是在某个熊地精领主的指挥下。
Goblinoids do not get along well with each other, much less any other races. They don’t even particularly like members of other goblinoid subraces. Of the standard character races, goblinoids favor half-orcs best, mostly because goblinoids are used to working with orcs upon occasion, usually under the command of some bugbear warlord.
类地精对精灵和矮人都怀有一种特殊的仇恨,很多类地精一看到他们就会攻击他们。罕见的善良或中立的类地精角色努力控制这种冲动,他们通常会战胜它。
Goblinoids all harbor a special hatred of elves and dwarves, and many attack them on sight. The rare good- or neutralaligned goblinoid character struggles to control this urge and usually wins out over it.
类地精装备Goblinoid Equipment
熊地精和大地精经常使用一种叫做地精木棒的特殊武器(见附录)。
Bugbears and hobgoblins often use a special weapon called a goblin stick (see the appendix).
动物与宠物ANIMALS AND PETS
类地精不养宠物。对他们来说,这些生物是用来屠宰和食用的。他们经常偷邻居的牲畜,可能会养一段时间的山羊、绵羊或牛,但他们有一有机会就吃他们的战利品的习惯。
Goblinoids don’t keep pets. To them, such creatures are for slaughtering and eating. They often steal livestock from their neighbors and may keep goats, sheep, or cattle for a short time, but they are in the habit of eating their loot at the first opportunity.
地精与虫族有着特殊的关系,他们经常骑着虫族进入战场。邪恶的狼是地精的盟友,而不是他们的仆人。
Goblins have a special relationship with worgs, and often ride worgs into battle. The evil wolves are the goblins’ allies, not their servants.