蛇人Yuan-Ti
区域:楚尔特、隆德斯城、塔拉沙尔、西央土
等级调整:多种
Regions:
Chult, Hlondeth, Tashalar, Western Heartlands.
Level
Adjustment: Varies.
蛇人族是一种半蛇半人的生物,是人类与远古爬行动物种族邪恶杂交的后代。它们有三种截然不同的形式(纯种蛇人、混血蛇人和妖蛇人),它们还创造了两种仆人(玷污者和雏兽护卫)。他们一起对费伦的其他种族构成了可怕的威胁。这一节讨论纯种蛇人和玷污者——蛇人中最有可能作为冒险家或间谍在类人种族的土地上被发现的种类。
The
yuan-ti are a race of snake people descended from an unholy crossbreeding
between humans and an ancient reptilian race. They come in three distinctly
different forms (purebloods, halfbloods, and abominations), and they have
created two subraces of servitors as well (tainted ones and broodguards).
Together, they form a horrific threat to the rest of Faerun. This section
discusses the purebloods and tainted ones, the yuan-ti most likely to be found
as adventurers or spies in humanoid lands.
纯种蛇人有一些蛇的特征,但一般可以冒充人类。他们是真正的蛇人中最弱的一种,充当被蛇人仆人和奴隶侍奉的监察者和工头或者间谍和杀手。纯种蛇人有微妙的爬行动物特征,如蛇眼、分叉的舌头、尖牙、鳞片状的皮肤等等。他们体型和人类相当。纯种蛇人要对混血蛇人和妖蛇人,甚至是更强大的生物负责——这些种类的蛇的特征太明显了,如果没有强大的魔法,它们无法渗透到类人种族的社会。
Purebloods
have some serpentine characteristics, but can generally pass for human. They are
the weakest of the true yuan-ti, serving as overseers and taskmasters over the
yuan-ti servitors and slaves, as well as spies and assassins. Purebloods have
subtle reptilian features, such as snake eyes, forked tongues, pointed teeth,
patches of scaly skin, and the like. They are human-sized. Purebloods answer to
the halfbloods and the abominations, even more powerful creatures whose
serpentine features are too pronounced to allow them to infiltrate humanoid
society without powerful magic.
玷污者的是喝了一种特殊的蛇人长生不老药后堕落了的类人生物。其结果是,玷污者看起来几乎和原本的自己一模一样,但他的思想已经扭曲成为了蛇人的方式。他们在类人种族的土地上充当蛇人的代理人和间谍。玷污者有时会养成独特的习性,比如不停地舔嘴唇,说话时发出咝咝声,或者饲养一只大蛇当宠物。所有真正的蛇人亚种之间都可以杂交,但他们大多数只和自己的同类交配。蛇人像爬行动物一样下蛋。这些卵孵化出来的幼体在12岁左右就成年了。蛇人的平均寿命约为80岁,但是有些已知的蛇人寿命超过了120岁。
Tainted
ones are humanoids who have been corrupted by drinking a special yuan-ti elixir.
The result is a person who looks almost exactly like his normal self, but whose
mind has been twisted to the yuan-ti way. They serve as yuan-ti agents and spies
in humanoid lands. Tainted ones sometimes develop distinctive mannerisms such as
licking their lips constantly, drawing out their sibilants when speaking, or
keeping large serpents as pets. All of the true yuan-ti subraces can interbreed,
although most stick to their own kind. Yuan-ti lay eggs, like reptiles. The
hatchlings from these eggs reach adulthood at about 12 years of age. On average,
yuan-ti live to be about 80 years old, although some have been known to live
over 120 years.
蛇人的预期寿命和年龄类别与人类相同。
Yuan-ti
have the same life expectancy and age categories as humans.
历史History
真正的蛇人是人类与消失已久的蜥蜴创造者种族通婚后产生的骄傲的后代。尽管它们在费伦随处可见,但它们更喜欢将自己的存在和巢穴的位置保持神秘。他们有很长的,主要是试图接管费伦各个王国的沮丧的历史,但他们已经在几个地方牢固确立了自己的领地——维洪海岸的隆德斯城,塔拉沙尔光耀之海上的领地和在黑色丛林和梅海尔丛林的深处。
The
true yuan-ti are the proud descendants of interbreeding between humans and the
long-lost saurian creator race. They can be found all across Faerun, although
they mostly prefer to keep their existence secret and the locations of their
lairs even more so. They have a long, mostly frustrated history of trying to
take over various kingdoms in Faerun, but they have firmly established
themselves in several places—the city of Hlondeth in the Vilhon Reach, the land
of Tashalar on the Shining Sea, and in the depths of the Black Jungles and Mhair
Jungles.
最近,蛇人决定,如果直接的方法不起作用,还有其他方法可以让一个国家屈服。为此目的,他们正让数百名代理人——其中大多数是玷污者代理人——渗透进入费伦各个国家的重要职位。这些间谍将收集有关潜在目标的信息,并为蛇人寻找攻击机会。
These
days, the yuan-ti have decided that if the direct approach does not work, there
are still other ways to bring a country to its knees. To that end, they are
infiltrating hundreds of agents—mostly tainted ones—into important posts
throughout the various nations of Faerun. These spies are to gather information
about potential targets and look for opportunities for the yuan-ti to
strike.
性格Outlook
所有的蛇人和他们的仆人都很傲慢,认为自己的种族比其他种族优越。他们相信,他们完成从内部接管费伦国家的阴谋只是时间问题。虽然他们不反对正面战斗,并且实际上擅长于正面战斗,但是他们意识到他们被他们选择的敌人远远的超过了,所以他们更喜欢使用更微妙的手段从内部削弱敌人。
All
yuan-ti—even the servitors—are arrogant, convinced that their race is superior
to all others. They believe it is only a matter of time before their
machinations allow them to take over the nations of Faerun from within. While
they are not averse to open battle and actually excel at it, they realize that
they are greatly outnumbered by their chosen foes, and prefer to use more subtle
means to weaken their enemies from within.
从它们被孵化的那一刻起,年幼的蛇人就相信这个世界曾经属于它们的祖先——创世种族中的蜥蜴族。因此,世界理所当然地是属于他们的,他们恢复统治只是个时间问题。这证明他们对费伦人民所做的任何罪恶行为都是正当的。毕竟,他们并不打算接管别人的国家。他们只是想要回本来属于他们的东西,并且准备不惜一切代价来得到它。
From
the moment they are hatched, young yuan-ti are led to believe that the world
once belonged to their ancestors, the saurians. As such, it rightly belongs to
them, and it is only a matter of time before they recover it. This justifies any
kind of evil they may do to the peoples of Faerun. After all, they are not
proposing to take over someone else’s country. They simply want back what is
rightfully theirs, and they are prepared to go to any lengths to get
it.
蛇人花费大量的时间躲在野外,寻找食物,同时等待玷污者带给他们所需的信息,以便他们能够计划一次攻击。因为这个原因,他们通常最终成为游侠。然而,由于他们是蛇人神祗塞斯(Sseth,麦尔绍克Merrshaulk的别名)的虔诚信徒,所以在他们的队伍中也有一些牧师。
The
yuan-ti spend a great deal of time hiding in the wild, hunting for their food
while they wait for their tainted ones to bring them the information they need
to be able to plan an attack. For this reason, they often end up as rangers.
However, they are devout worshipers of Sseth, the yuan-ti god, so there are a
number of clerics within their ranks too.
大多数蛇人之所以成为冒险家,是因为他们想提高自己在社会中的地位。特别是那些玷污者,经常在远离蛇人领土的地方被发现,因为他们的任务是渗透到类人种族社会,为下一次攻击做准备。
Most
yuan-ti become adventurers because they want to increase their own standing
within their communities. Tainted ones, in particular, are often found far from
any yuan-ti home, since it is their task to infiltrate humanoid society in
preparation for the next attack.
蛇人角色YUAN-TI
CHARACTERS
最受纯种蛇人欢迎的职业是游侠。蛇人仆人的适合职业是由他或她的基础种族决定的。
The
favored class of pureblood yuan-ti is ranger. The favored class of servitor
yuan-ti is determined by his or her base race.
蛇人社会Yuan-Ti
Society
赛斯的寺庙是蛇人生活的中心。每个蛇人社区都有一个赛斯的寺庙,那里会定期举行活人祭祀等血腥活动。
The
temples of Sseth (a yuan-ti aspect of Set) are the center of yuan-ti life. Each
yuan-ti community has one, and bloody services involving human sacrifice are
held regularly.
蛇人倾向于在古代遗址中或废墟下建立自己的社区。社区的领袖——圣殿的祭司——希望通过这种方式加强与他们古老血统的联系。其他时候,蛇人占据着人类城市地下的洞穴、下水道或墓穴。这使他们能够更接近他们想要征服的社会,也改善了他们与玷污者的沟通。但如果他们的存在被发现,这也将使他们面临更大的风险,但是许多蛇人领导人愿意承担的这种风险。
The
yuan-ti tend to build their communities in or beneath ancient ruins. The leaders
of the community—the priests of the temple—like to reinforce the connection to
their ancient heritage in this way. Other times, the yuan-ti occupy caverns,
sewers, or catacombs beneath human cities. This positions them closer to the
societies that they wish to conquer, and it improves communication with their
tainted ones. It also exposes them to greater risk should their presence be
discovered, but this is a risk many yuan-ti leaders are willing to
shoulder.
妖蛇人,最强大和最不像人类的蛇人种族,统治着蛇人。社区的统治者总是妖蛇人,通常是一个有人类脑袋的妖蛇人。混血蛇人被认为是第二重要的,因为他们比纯种蛇人表现出更多的蛇一样的品质。混血蛇人是军官和精锐的守卫。玷污者的地位在纯种蛇人之下,而雏兽护卫地位最低。玷污者有时会在蛇人社区工作,但更多时候是作为代理人被送到附近的城镇。雏兽护卫的名字来源于他们在蛇人社会中的作用。它们守护着蛇人的育婴室,蛇人女性会在这里产卵。雏兽护卫也会照看孩子们,确保他们不会意外地走失。
Abominations,
the most powerful and least humanoid of the race, rule over the yuan-ti. The
ruler of the community is always an abomination, often one with a human head.
Halfbloods are considered the next most important because they exhibit more
snakelike qualities than the purebloods. Halfbloods are captains and elite
guards. The tainted ones come below the purebloods, and the broodguards come
last of all. Tainted ones sometimes serve in yuan-ti communities, but they are
more often sent into nearby towns and cities as agents. Broodguards get their
name from their function in the yuan-ti society. They guard the yuanti brood
chambers, in which the yuan-ti females lay and then hatch their eggs.
Broodguards also look after the young, making sure they don’t wander off
unexpectedly.
年轻的蛇人在很小的时候就被训练使用他们的特殊能力。其中最重要的是变形为毒蛇的能力。当年轻的蛇人受到威胁时,它们总是会变成小毒蛇,从墙上的裂缝或洞里溜走,逃到攻击者无法追上的地方。上年纪的蛇人因其智慧而受人尊敬,因为他们有着多年的经验。与其他邪恶社会不同的是,蛇人很少背叛年迈的领袖,而是让他在昏睡和安静中度过余生。蛇人离开家后,他们通常会根据需要安排自己参加战争、狩猎或间谍活动。
Yuan-ti
young are trained from a very early age in the use of their special abilities.
The most important of these is the ability to change shape into a viper. When
young yuan-ti are threatened, they invariably turn into Tiny vipers and slither
away through cracks or holes in walls, escaping by going places where their
attackers cannot follow. Elderly yuan-ti are respected for their wisdom, the
result of long years of experience. Unlike many other evil societies, yuan-ti
very rarely turn on an aging leader, instead allowing the elder to pass his
final days in somnolence and quiet. When yuan-ti leave their homes, they usually
arrange themselves into war, hunting, or spy parties, depending on their
need.
纯种蛇人和玷污者通常单独工作或组成小组工作。他们有时会在类人种族城市中形成元梯组织,秘密的集会讨论他们的发现,并讨论如何最好地推进他们的种族计划。
Purebloods
and tainted ones often work alone or in small groups. They sometimes form
yuan-ti cells in humanoid cities, meeting in secret to discuss their findings
and argue about how to best advance their racial agenda.
语言和文字Language
and Literacy
真正的蛇人讲的是通用语、蛇人语和他们家乡的人类的语言。这使他们能够同各种各样的人进行交谈。他们也经常学习深渊语和龙语。
True
yuan-ti speak Common, Yuan-Ti, and the human language of their home region. This
affords them a broad range of peoples with whom they can converse. They often
learn Abyssal and Draconic as well.
蛇人仆役会说他们在成为蛇人仆役之前就知道的语言。他们通常也会在为蛇人服务后的几个月内学会蛇人语。
Servitor
yuan-ti speak the languages they knew before becoming a servitor. They usually
pick up Yuan-Ti as well within a few months of joining the yuan-ti’s
service.
除了野蛮人,所有纯种的蛇人都有读写能力。
All
pureblood yuan-ti are literate, except for barbarians.
所有玷污者都有读写能力,除了野蛮人和平民。
All
tainted ones are literate, except for barbarians and commoners.
能力与种族特征Abilities
and Racial Features
纯种蛇人和玷污者的有不同的种族特征,如下所述。妖蛇人,混血蛇人和雏兽护卫不适合作为玩家角色种族,所以这里没有描述。
Purebloods
and tainted ones have different racial features, as described below.
Abominations, halfbloods, and broodguards are not suitable as player character
races and so are not described here.
纯种蛇人具有以下种族特征:
•+2灵巧,+4智慧,+4感知,+4魅力。纯种蛇人速度快得像一条攻击人的眼镜蛇,锋利得像毒蛇的牙齿,具有耍蛇人般的魅力。
•纯血蛇人的陆地速度为30英尺。
•黑暗视力可达60英尺。
•+1天然护甲。
•熟练使用所有简易武器,弯刀和长弓。精通轻甲和盾牌。
•类人怪物生命骰:一个纯种蛇人拥有6d8种族生命骰。一个纯种蛇人的角色在她的第一个类人怪物生命骰中获得最大生命值,并正常地滚动她的其他类人怪物生命骰。她从职业等级掷出所有生命骰,并且在她的第一个职业等级的生命骰不会自动获得最大生命值。纯种蛇人的种族生命骰还提供+6基础攻击加值和强韧+2,命中+5和意志+5的豁免投掷。有职业等级的纯种蛇人将他们的职业攻击和豁免加值与种族攻击和豁免加值相加。
•类人怪物技能:一个纯种蛇人的类人怪物生命骰授予她的技能点等于(2
+ Int修正值)×9。这些技能点的职业技能是专注、手艺、知识、易容、隐藏、聆听和侦查。纯种蛇人在他的第一个职业等级不获得技能点×4。
•类人怪物专长:蛇人获得机警和盲战奖励专长。此外,一个纯种蛇人的类人怪物生命骰授予她3个专长。一个典型的纯种蛇人选择闪避,寓守于攻,和先攻强化。拥有职业等级的纯种蛇人可以基于她的总生命骰获得专长,如引言中的表2所示。
•法术抗力16
+职业等级。
•类法术能力:1/天,迷惑动物,惊恐术,深幽黑暗术,纠缠术,中和毒性,暗示和化戾变形。这些能力如同一名8级的术士施放的同名法术(DC=10
+ 魅力调整值+法术等级)。
•灵能(Sp):所有类型的蛇人可以随意产生以下效果:
侦测毒性:其效果如同一名8级的术士施放的同名法术。
变换外形:蛇人可转成体型由超小型到大型的毒蛇。这就类似于一个8级法师施放的变形术,但是蛇人不会因为改变形态而重新获得生命值,她只能使用毒蛇形态。
变色龙力量:蛇人可以改变自己和装备的颜色,以融入环境。这使她在隐藏上获得+8环境加值。
制造强酸:蛇人身上能分泌强酸。任何生物一旦触碰到就会造成1d6点伤害。强酸离开蛇人的身体就没什么作用了。
厌恶:蛇人可以针对30英尺内的一个生物,在他身上产生胁迫效果。该生物必须通过意志检定(DC
=
17),否则就会对蛇类产生强烈的厌恶感持续10分钟。受影响的生物必须与任何蛇或蛇人(活的或死的)保持至少20英尺的距离,或者移动到至少20英尺以外。如果两者相距不足20英尺,受影响的生物可以通过另一个意志检定(DC
=
17)来克服这种厌恶,但即使他成功了,他仍然会感到十分不安,导致敏捷暂时-4,直到该效果消失(长达10分钟)。这类似于由16级术士施放的厌恶术。
•母语:通用语、蛇人语、本地语言。额外语言:按地区,加上深渊语和龙语。
•适合职业:游侠。
•等级调整:+5。由于她的6个种族生命骰加上她的许多能力和奖励,一个纯种蛇人的有效的人物等级等于11加上她的职业等级。因此,一个9级纯种蛇人术士的ECL值为20。有关更多信息,请参见引言中的表1。
Pureblood
yuan-ti have the following racial traits:
•
+2 Dexterity, +4 Intelligence, +4 Wisdom, +4 Charisma. Purebloods are fast as a
striking cobra, sharp as a serpent’s tooth, and have the magnetism of a snake
charmer.
•
Pureblood yuan-ti land speed is 30 feet.
•
Darkvision up to 60 feet.
•
+1 natural armor.
•
Proficient with all simple weapons, scimitar, and longbow. Proficient with light
armor and shields.
•
Monstrous Humanoid Hit Dice: A yuan-ti pureblood has 6d8 racial Hit Dice. A
pureblood character receives the maximum hit points for her first monstrous
humanoid Hit Die and rolls her other monstrous humanoid Hit Dice normally. She
rolls all Hit Dice from class levels and does not automatically get maximum hit
points on her first class-level Hit Die. A pureblood’s racial Hit Dice also
provide a +6 base attack bonus and saving throws of Fort +2, Ref +5, and Will
+5. Purebloods with class levels add their class attack bonus and save bonuses
to their racial attack bonus and saves.
•
Monstrous Humanoid Skills: A pureblood’s monstrous humanoid Hit Dice grant her
skill points equal to (2 + Int modifier) ×9. Class skills for these skill points
are Concentration, Craft, Knowledge, Disguise, Hide, Listen, and Spot. A
pureblood does not get the ×4 multiplier for skill points acquired from her
first class level.
•
Monstrous Humanoid Feats: Yuan-ti gain Alertness and Blind- Fight as bonus
feats. In addition, a pureblood’s monstrous humanoid Hit Dice grant her 3 feats.
A typical pureblood chooses Dodge, Expertise, and Improved Initiative. A
pureblood with class levels gains feats based on her total Hit Dice, as shown on
Table 2 in the Introduction.
•
Spell resistance 16 + class level.
•
Spell-Like Abilities: 1/day—animal trance, cause fear, deeper darkness,
entangle, neutralize poison, suggestion, and baleful polymorph. Treat these as
if cast by an 8th-level sorcerer (save DC 10 + Cha modifier + spell
level).
•
Psionics (Sp): The yuan-ti can produce the following effects at will: Detect
Poison: As the spell cast by a 6th-level sorcerer. Alternate Form: The yuan-ti
can assume the form of a Tiny to Large viper. This is like a polymorph spell
cast by an 8thlevel sorcerer, but the yuan-ti does not regain hit points for
changing forms, and she can only assume viper forms.
Chameleon
Power: The yuan-ti can change her coloration to match that of her surroundings.
This grants her a +8 circumstance bonus on Hide checks.
Produce
Acid: The yuan-ti can exude acid. This deals 1d6 points of damage to anything
she touches. The acid is inert once it leaves the yuan-ti’s body.
Aversion:
The yuan-ti can target one person within 30 feet and create a compulsion effect
in him. The subject must succeed at a Will save (DC 17) or gain an aversion to
snakes for 10 minutes. A victim must stay at least 20 feet away from any snake
or yuan-ti—living or dead—or move until he is at least 20 feet away. The victim
can overcome the aversion with another Will save (DC 17), but even if he
succeeds, he still suffers a deep anxiety that causes a –4 reduction to
Dexterity while he is within 20 feet of a snake or yuan-ti. This lasts until the
effect wears off (up to 10 minutes). Otherwise, this is similar to an antipathy
spell cast by a 16th-level sorcerer.
•
Automatic Languages: Common, Yuan-Ti, home region. Bonus Languages: By region,
plus Abyssal and Draconic.
•
Favored Class: Ranger.
•
Level Adjustment: +5. Due to her 6 racial Hit Dice plus her many powers and
bonuses, a pureblood yuan-ti has an effective character level of 11 plus her
class levels. Thus, a 9th-level pureblood sorcerer would have an ECL of 20. See
Table 1 in the Introduction for more information.
玷污者除了具有基本生物的特征外,还具有以下种族特征:
•+2体质。在形态转变中生存下来会让玷污者的体质变得更强大。
•毒咬:玷污者的人会得到毒咬,尽管他不会获得天生攻击。为了使用他的毒药,他必须对敌人进行一次成功的格斗检定,然后进行一次成功的近战攻击。强韧豁免(DC
= 10 +玷污者的体质调整值)未通过则初始和后续伤害是暂时降低1d4点体质。这种毒药也可以通过接吻的方式注射到不抵抗的敌人身上。
•毒性免疫:对所有形式的蛇毒都免疫,包括他自己的。
•法术抗性12
+1每两级。
•灵能(Sp):玷污者灵能可以产生以下效果。如同一名玷污者等级的术士施放法术。
毒击1/天:强韧豁免(DC
= 13+体质修正值)。
变形3/天:只能变成毒蛇形态。
专长:玷污者获得警觉作为奖励专长。
•母语:基础种族的预压。
•等级调整:+2。玷污者的种族比普通的费伦种族更强大,获得等级的速度也更慢。他们的许多能力和奖励导致了这个等级调整。玩家可以扮演一个总等级为职业等级+2的玷污者。有关更多信息,请参见引言中的表1。
Tainted
ones have the following racial traits in addition to the traits of the base
creature:
•
+2 Constitution. Surviving the transformation makes the tainted one
stronger.
•
Poison Bite: A tainted one gains a venomous bite, although he does not gain a
natural attack with which to deliver it. In order to use his poison, he must
make a successful grapple check against a foe, and then make a successful melee
attack. Fort save (DC 10 + the tainted one’s Con modifier) negates, initial and
secondary damage 1d4 temporary Constitution. The poison can also be injected
against an unresisting foe with a kiss.
•
Poison Immunity: Immune to all forms of snake venom, including his
own.
•
Spell resistance 12 +1 per two levels.
•
Psionics (Sp): The tainted one can produce the following effects labeled in
italics. Treat these as if cast by a sorcerer of the tainted one’s
level.
Poison
1/day: Fort save (DC 13 + the tainted one’s Con modifier). Polymorph 3/day: Into
viper forms only.
•
Feats: The tainted one gains Alertness as a bonus feat.
•
Automatic Languages: As base race. Bonus Languages: Abyssal, Common, Draconic,
Yuan-Ti.
•
Favored Class: By base creature.
•
Level Adjustment: +2. Tainted ones are more powerful and gain levels more slowly
than the common races of Faerun. Their many powers and bonuses comprise this
level adjustment. A player may play a tainted one yuan-ti with class levels as a
character with total levels equal to his class levels +2. See Table 1 in the
Introduction for more information.
蛇人魔法和知识Yuan-Ti
Magic and Lore
蛇人族没有特殊的法术。蛇人法师和术士从幻术系和变化系学派中选择法术,因为这些魔法对于他们的骗术有所帮助。
The
yuan-ti have no new spells special to their race. Yuan-ti wizards and sorcerers
choose spells from the Illusion and Transmutation schools of magic, as these
sorts of magics aid them in their deceptions.
蛇人神祗Yuan-Ti
Deities
蛇人崇拜赛斯,一位被塞特征服并消灭的蛇神,目前赛特以赛斯的名义提供神术。对蛇人来说,没有其他的神值得考虑。根据蛇人的神话,赛斯帮助创造了他们的种族,并一直指导着他们。鉴于蛇人的虔诚,很明显,赛斯对他们生活的方方面面都有强大的影响。
Yuan-ti
worship Sseth, a serpentine deity conquered and consumed by Set, who now grants
spells in Sseth’s name. To them, there are no other gods worth consideration.
According to yuanti myth, Sseth helped create their race and has been directing
them ever since. Given the devoutness of the yuan-ti, it’s clear that Sseth has
a strong effect on every aspect of their lives.
与其他种族关系Relations
with Other Races
蛇人不喜欢其他的种族。然而,他们与人类有着特殊的关系,因为他们是产生蛇人的两个种族之一。蛇人希望征服、奴役或同化尽可能多的人类(通过他们的仆人的指引)。反过来,人类厌恶和害怕蛇人。
Yuan-ti
don’t care for any of the other races. However, they have a special relationship
with humans, since they are one of the races from which yuan-ti are descended.
Yuan-ti wish to conquer, enslave, or assimilate (via their servitor draught) as
many humans as possible. In return, humans loathe and fear the
yuan-ti.
蛇人装备Yuan-Ti
Equipment
蛇人种族没有他们特有的武器和装备。然而,他们坚持只使用杰作质量的工具。他们喜欢弯刀和弓,使用各种毒药。
The
yuan-ti have no weapons or equipment special to their race. However, they insist
on using only tools of masterwork quality. They favor scimitars and bows, and
employ poisons of all sorts.
动物和宠物ANIMALS
AND PETS
蛇人对各种类型的蛇都有很强的亲和力,尤其是毒蛇。蛇人养的蛇,很多都是炼狱生物,成长到了可怕的地步,变成了超自然的邪恶和狡诈的生物。他们保护虽然巢穴,作为神圣的动物接受祭祀,并提供他们的友谊。
Yuan-ti
have a strong affinity for snakes of all types, especially venomous snakes. Many
snakes kept by yuan-ti acquire the fiendish template and grow to frightening
proportions, becoming creatures of supernatural evil and cunning. They protect
yuan-ti lairs, serve as sacred animals for receiving sacrifices to Sseth, and
provide companionship.
混血蛇人和妖蛇人
混血蛇人:具有明显的蛇类特征,特征如下所示。
•+3力量,+2敏捷,+2体质,+4智慧,+4感知,+4魅力。
••混血蛇人的陆地速度为30英尺。
•中型生物。
•黑暗视力可达60英尺。
•+1天然护甲。
•熟练使用所有简易武器,弯刀和长弓。精通轻甲和盾牌。
•类人怪物生命骰:一个混血蛇人拥有7d8种族生命骰。一个混血蛇人的角色在她的第一个类人怪物生命骰中获得最大生命值,并正常地滚动她的其他类人怪物生命骰。她从职业等级掷出所有生命骰,并且在她的第一个职业等级的生命骰不会自动获得最大生命值。混血蛇人的种族生命骰还提供+9基础攻击加值和强韧+3,反射+5和意志+5的豁免投掷。有职业等级的混血蛇人将他们的职业攻击和豁免加值与种族攻击和豁免加值相加。
•类人怪物技能:一个混血蛇人的类人怪物生命骰授予她的技能点等于(2
+ Int修正值)×9。这些技能点的职业技能是专注、手艺、知识、隐藏、聆听和侦查。混血蛇人在他的第一个职业等级不获得技能点×4。
•类人怪物专长:蛇人获得机警和盲战奖励专长。此外,一个混血蛇人的类人怪物生命骰授予她3个专长。一个典型的混血蛇人选择闪避,寓守于攻,和先攻强化。拥有职业等级的混血蛇人可以基于她的总生命骰获得专长,如引言中的表2所示。
•法术抗力16
+职业等级。
•类法术能力:见纯种蛇人。
•灵能(Sp):见纯种蛇人。
•制造强酸:见纯种蛇人。
•厌恶:见纯种蛇人。
•母语:通用语、蛇人语、本地语言。额外语言:按地区,加上深渊语和龙语。
•适合职业:游侠。
•等级调整:+5。由于她的7个种族生命骰加上她的许多能力和奖励,一个混血蛇人的有效的人物等级等于12加上她的职业等级。因此,一个9级混血蛇人术士的ECL值为20。有关更多信息,请参见引言中的表1。
混血蛇人特征:
随机选取两个特征:
蛇头:啮咬伤害1d6及毒素(豁免检定DC
= 10+体质调整值,初始和后续伤害是暂时降低1d4点体质)
可弯曲的躯干:反射检定获得+1种族加值。
蛇尾替代双脚:陆地速度20英尺,攀爬15英尺,游泳15英尺,可勒紧中型或更小的生物造成1d6+3点伤害(见后文妖蛇人)。
两只蛇首取代手臂:得到两次啮咬攻击,伤害及毒素如上所示。
鳞片替代皮肤:+4天生护甲
有脚和蛇尾:陆地速度30英尺,游泳15英尺,可勒紧中型或更小的生物造成1d6+3点伤害(见后文妖蛇人)。
妖蛇人:
妖蛇人可能全身都是蛇的模样,或者有一项人类特征——可能是头部也可能是手臂。
•+5力量,+2敏捷,+4体质,+4智慧,+4感知,+4魅力。
•大型生物
•妖蛇人的陆地速度30英尺,攀爬20英尺,游泳20英尺
•黑暗视力可达60英尺。
•+10天然护甲。
•熟练使用所有简易武器,弯刀和长弓。精通轻甲和盾牌。
•类人怪物生命骰:一个妖蛇人拥有9d8种族生命骰。一个妖蛇人的角色在她的第一个类人怪物生命骰中获得最大生命值,并正常地滚动她的其他类人怪物生命骰。她从职业等级掷出所有生命骰,并且在她的第一个职业等级的生命骰不会自动获得最大生命值。妖蛇人的种族生命骰还提供+12基础攻击加值和强韧+6,反射+6和意志+6的豁免投掷。有职业等级的妖蛇人将他们的职业攻击和豁免加值与种族攻击和豁免加值相加。
•类人怪物技能:一个妖蛇人的类人怪物生命骰授予她的技能点等于(2
+ Int修正值)×9。这些技能点的职业技能是专注、手艺、知识、隐藏、聆听和侦查。妖蛇人在他的第一个职业等级不获得技能点×4。
•类人怪物专长:蛇人获得机警和盲斗奖励专长。此外,一个妖蛇人的类人怪物生命骰授予她3个专长。一个典型的妖蛇人选择闪避、寓守于攻、先攻强化和灵活移动。拥有职业等级的妖蛇人可以基于她的总生命骰获得专长,如引言中的表2所示。
•法术抗力16
+职业等级。
•天生攻击:如果有蛇头,妖蛇人可以进行啮咬攻击,造成2d6+力量加值的伤害并产生毒素伤害(豁免检定DC
=
10+体质调整值,初始和后续伤害是暂时降低1d4点体质)。妖蛇人可以在普通攻击加值时用手中的武器攻击,并以二级攻击的形式进行啮咬攻击(攻击骰减5,伤害骰+1/2力量)。
•类法术能力:见纯种蛇人。
•灵能(Sp):见纯种蛇人。
•制造强酸:见纯种蛇人。
•厌恶:见纯种蛇人。
•精通擒抱(Ex):使用这项能力前,有蛇头的妖蛇人必须先用他的啮咬攻击命中目标,一旦他将对手定身,还可以紧勒。
•紧勒(Ex):妖蛇人在对付大型或更小的生物时,一旦通过擒抱检定,就可以造成1d6+力量调整值的伤害(如果有蛇头则用啮咬攻击加值)。
•母语:通用语、蛇人语、本地语言。额外语言:按地区,加上深渊语和龙语。
•适合职业:牧师。
•等级调整:+7。由于她的9个种族生命骰加上她的许多能力和奖励,一个妖蛇人的有效的人物等级等于16加上她的职业等级。因此,一个9级妖蛇人术士的ECL值为25。有关更多信息,请参见引言中的表1。
混血蛇人和妖蛇人的种族能力是根据怪物图鉴和纯血蛇人自制的,主要用于对照了解这两种生物。
————————————————————————————————————————————————————————————————————
费伦的种族一书的正文至此就翻译完了,后面还有一些附录但是感觉都能在万律、万物、万法书找到。我会稍微查查有哪些法术物品之类的是费伦种族所特有的再酌情翻译。
另外就是整本书的翻译整理和再校对了,由于是初次翻译,错漏百出是很正常的,只能多参考别人,多校对几次了,再加上不擅长排版……这个工作什么时候完成还未可知。也不知道有没有大佬能帮忙,不过感觉大家对这种背景资料性质居多的书兴趣不大……就当我在自嗨吧。
以上!