Veela见内文见内文

      

This litheandrogynous humanoid has unusually colored skin and an otherworldly grace.

Air Veela CR 7

Source Bestiary 5 pg. 264

XP 3,200

N Medium outsiderairextraplanar

先攻 +3感官 darkvision 60 尺;察觉 +12

防御

AC 19touch 13flat–footed 16+3 敏捷+6 natural

HP 859d10+36

强韧 +10 反射 +9 意志 +6

DR 10/magic免疫 electricitySR 18

进攻

速度 30 尺,fly 30 尺(perfect

近战 mwk dagger +13/+81d4+5/19–20 plus 1d6 electricity),mwk dagger +13/+81d4+5/19–20 plus 1d6 electricityor 2 slams +141d4+5 plus 1d6 electricity

特殊攻击 beckoning danceelemental veil

类法术能力CL 9thconcentration +14

随意—gust of windresist energyelectricity only

3/—cure serious woundssuggestionDC 18

1/—ball lightningDC 19 dispel magic

属性

力量 20 敏捷 17 体质 19 智力 14 感知 11 魅力 20

Base Atk +9CMB +14CMD 27

专长 Ability Focus(beckoning dance Combat ReflexesDouble Slice Improved Two–Weapon Fighting Two–Weapon Fighting

技能 Acrobatics +15Bluff +17Diplomacy +17Fly +15Knowledgeany one+14,察觉 +12Performdance+21Sense Motive +11Stealth +15种族调整 +4 Performdance

语言 AuranCommon

生态

环境 any hills or mountainsPlane of Air

组织 solitarypairor troupe3–6

宝物 standard2 mwk daggers

特殊能力

Beckoning DanceSuAs a standard actiona veela can compel a target that it can see to join it in dancing. The target must succeed at a DC 21 意志 save or find herself forced to dance with the veela for up to 1 minute. At the end of each of the target's turnsshe must attempt a Performdancecheck opposed by the veela's Performdancecheck. If the target doesn't meet or exceed the veela's resultshe takes 1d4 points of Constitution damage and becomes fatigued. For every point of Constitution damage a veela deals in this wayit heals 5 hit points. Hit points healed in excess of its maximum become temporary hit points that last up to 1 hour before dissipating. While engaged in a beckoning danceboth a veela and its target are protected from being attacked as if by a sanctuary spellDC 18. Any target of a veela's beckoning dance that exceeds the veela's result on the opposed Perform check ends the beckoning dance and gains the benefits of the veela's cure serious wounds spell–like abilityif any uses of that ability remain),which consumes one of the veela's daily uses. Targets that save against a veela's beckoning dance can't be affected by that veela's beckoning dance again for 24 hours. The save DC is Charisma–based.

Elemental VeilSuA veela's link to a particular element manifests as an overflow of energy that infuses its natural attacks and any melee weapons it holdscausing it to deal an extra 1d6 points of damage on any successful melee attack. This is electricity damage for an air veelabludgeoning damage for an earth veelafire damage for a fire veelaand cold damage for a water veela. In additionas a standard action a veela can wreathe itself in a luminescent halo of energy. This duplicates the effect of the spell fire shieldcaster level 9thbut deals damage of the same damage type as the extra melee damage. Ending or resuming this effect is a standard action.

Earth Veela CR 7

Source Bestiary 5 pg. 264

XP 3,200

N Medium outsiderearthextraplanar

先攻 +3感官 darkvision 60 尺,tremorsense 30 尺;察觉 +12

防御

AC 19touch 13flat–footed 16+3 敏捷+6 natural

HP 859d10+36

强韧 +10 反射 +9 意志 +6

DR 10/adamantine and magicSR 18

进攻

速度 30

近战 mwk dagger +13/+81d4+5/19–20 plus 1d6 bludgeoning),mwk dagger +13/+81d4+5/19–20 plus 1d6 bludgeoningor 2 slams +141d4+5 plus 1d6 bludgeoning

特殊攻击 beckoning danceelemental veil

类法术能力CL 9thconcentration +14

随意—stoneskinself only stone call

3/—cure serious woundssuggestionDC 18

1/—dispel magictransmute rock to mud

属性

力量 20 敏捷 17 体质 19 智力 14 感知 11 魅力 20

Base Atk +9CMB +14CMD 27

专长 Ability Focus(beckoning dance Combat ReflexesDouble Slice Improved Two–Weapon Fighting Two–Weapon Fighting

技能 Acrobatics +15Bluff +17Diplomacy +17Knowledgeany one+14,察觉 +12Performdance+21Sense Motive +12Stealth +15种族调整 +4 Performdance

语言 CommonTerran

生态

环境 any mountains or undergroundPlane of Earth

组织 solitarypairor troupe3–6

宝物 standard2 mwk daggers

特殊能力

Beckoning DanceSuAs a standard actiona veela can compel a target that it can see to join it in dancing. The target must succeed at a DC 21 意志 save or find herself forced to dance with the veela for up to 1 minute. At the end of each of the target's turnsshe must attempt a Performdancecheck opposed by the veela's Performdancecheck. If the target doesn't meet or exceed the veela's resultshe takes 1d4 points of Constitution damage and becomes fatigued. For every point of Constitution damage a veela deals in this wayit heals 5 hit points. Hit points healed in excess of its maximum become temporary hit points that last up to 1 hour before dissipating. While engaged in a beckoning danceboth a veela and its target are protected from being attacked as if by a sanctuary spellDC 18. Any target of a veela's beckoning dance that exceeds the veela's result on the opposed Perform check ends the beckoning dance and gains the benefits of the veela's cure serious wounds spell–like abilityif any uses of that ability remain),which consumes one of the veela's daily uses. Targets that save against a veela's beckoning dance can't be affected by that veela's beckoning dance again for 24 hours. The save DC is Charisma–based.

Elemental VeilSuA veela's link to a particular element manifests as an overflow of energy that infuses its natural attacks and any melee weapons it holdscausing it to deal an extra 1d6 points of damage on any successful melee attack. This is electricity damage for an air veelabludgeoning damage for an earth veelafire damage for a fire veelaand cold damage for a water veela. In additionas a standard action a veela can wreathe itself in a luminescent halo of energy. This duplicates the effect of the spell fire shieldcaster level 9thbut deals damage of the same damage type as the extra melee damage. Ending or resuming this effect is a standard action.

Fire Veela CR 7

Source Bestiary 5 pg. 265

XP 3,200

N Medium outsiderextraplanarfire

先攻 +3感官 darkvision 60 尺;察觉 +12

防御

AC 19touch 13flat–footed 16+3 敏捷+6 natural

HP 859d10+36

强韧 +10 反射 +9 意志 +6

DR 10/magic免疫 fireSR 18

弱点 vulnerable to cold

进攻

速度 60

近战 mwk dagger +13/+81d4+5/19–20 plus 2d6 fire),mwk dagger +13/+81d4+5/19–20 plus 2d6 fireor 2 slams +141d4+5 plus 2d6 fire

特殊攻击 beckoning danceelemental veil

类法术能力CL 9thconcentration +14

随意—resist energyfire only), scorching ray

3/—cure serious woundssuggestionDC 18

1/—dispel magicfire snakeDC 20

属性

力量 20 敏捷 17 体质 19 智力 14 感知 11 魅力 20

Base Atk +9CMB +12CMD 27

专长 Ability Focus(beckoning dance Combat Reflexes Double Slice Improved Two–Weapon FightingTwo– Weapon Fighting

技能 Acrobatics +15Bluff +17Diplomacy +17Knowledgeany one+14,察觉 +12Performdance+21Sense Motive +12Stealth +15种族调整 +4 Performdance

语言 CommonIgnan

生态

环境 any warm landPlane of Fire

组织 solitarypairor troupe3–6

宝物 standard2 mwk daggers

特殊能力

Beckoning DanceSuAs a standard actiona veela can compel a target that it can see to join it in dancing. The target must succeed at a DC 21 意志 save or find herself forced to dance with the veela for up to 1 minute. At the end of each of the target's turnsshe must attempt a Performdancecheck opposed by the veela's Performdancecheck. If the target doesn't meet or exceed the veela's resultshe takes 1d4 points of Constitution damage and becomes fatigued. For every point of Constitution damage a veela deals in this wayit heals 5 hit points. Hit points healed in excess of its maximum become temporary hit points that last up to 1 hour before dissipating. While engaged in a beckoning danceboth a veela and its target are protected from being attacked as if by a sanctuary spellDC 18. Any target of a veela's beckoning dance that exceeds the veela's result on the opposed Perform check ends the beckoning dance and gains the benefits of the veela's cure serious wounds spell–like abilityif any uses of that ability remain),which consumes one of the veela's daily uses. Targets that save against a veela's beckoning dance can't be affected by that veela's beckoning dance again for 24 hours. The save DC is Charisma–based.

Elemental VeilSuA veela's link to a particular element manifests as an overflow of energy that infuses its natural attacks and any melee weapons it holdscausing it to deal an extra 1d6 points of damage on any successful melee attack. This is electricity damage for an air veelabludgeoning damage for an earth veelafire damage for a fire veelaand cold damage for a water veela. In additionas a standard action a veela can wreathe itself in a luminescent halo of energy. This duplicates the effect of the spell fire shieldcaster level 9thbut deals damage of the same damage type as the extra melee damage. Ending or resuming this effect is a standard action.

Water Veela CR 7

Source Bestiary 5 pg. 265

XP 3,200

N Medium outsiderextraplanarwater

先攻 +3感官 darkvision 60 尺;察觉 +12

防御

AC 19touch 13flat–footed 16+3 敏捷+6 natural

HP 859d10+36

强韧 +10 反射 +9 意志 +6

DR 10/magic免疫 coldSR 18

进攻

速度 30 尺,swim 30

近战 mwk dagger +13/+81d4+5/19–20 plus 1d6 cold),mwk dagger +13/+81d4+5/19–20 plus 1d6 coldor 2 slams +141d4+5 plus 1d6 cold

特殊攻击 beckoning danceelemental veil

类法术能力CL 9thconcentration +14

随意—hydraulic pushresist energycold only

3/—cure serious woundssuggestionDC 18

1/—cone of coldDC 20), dispel magic

属性

力量 20 敏捷 17 体质 19 智力 14 感知 11 魅力 20

Base Atk +9CMB +14CMD 27

专长 Ability Focus(beckoning dance Combat ReflexesDouble Slice Improved Two–Weapon Fighting Two–Weapon Fighting

技能 Acrobatics +15Bluff +17Diplomacy +17Knowledgeany one+13,察觉 +12Performdance+21Sense Motive +12Stealth +15Swim +17种族调整 +4 Performdance

语言 AquanCommon

生态

环境 any waterPlane of Water

组织 solitarypairor troupe3–6

宝物 standard2 mwk daggers

特殊能力

Beckoning DanceSuAs a standard actiona veela can compel a target that it can see to join it in dancing. The target must succeed at a DC 21 意志 save or find herself forced to dance with the veela for up to 1 minute. At the end of each of the target's turnsshe must attempt a Performdancecheck opposed by the veela's Performdancecheck. If the target doesn't meet or exceed the veela's resultshe takes 1d4 points of Constitution damage and becomes fatigued. For every point of Constitution damage a veela deals in this wayit heals 5 hit points. Hit points healed in excess of its maximum become temporary hit points that last up to 1 hour before dissipating. While engaged in a beckoning danceboth a veela and its target are protected from being attacked as if by a sanctuary spellDC 18. Any target of a veela's beckoning dance that exceeds the veela's result on the opposed Perform check ends the beckoning dance and gains the benefits of the veela's cure serious wounds spell–like abilityif any uses of that ability remain),which consumes one of the veela's daily uses. Targets that save against a veela's beckoning dance can't be affected by that veela's beckoning dance again for 24 hours. The save DC is Charisma–based.

Elemental VeilSuA veela's link to a particular element manifests as an overflow of energy that infuses its natural attacks and any melee weapons it holdscausing it to deal an extra 1d6 points of damage on any successful melee attack. This is electricity damage for an air veelabludgeoning damage for an earth veelafire damage for a fire veelaand cold damage for a water veela. In additionas a standard action a veela can wreathe itself in a luminescent halo of energy. This duplicates the effect of the spell fire shieldcaster level 9thbut deals damage of the same damage type as the extra melee damage. Ending or resuming this effect is a standard action.

Capricious yet alluringveelas are elemental spirits given shape. On the Elemental Planesveelas revel in the unbridled energy of the elements from which they draw power. On the other planeshoweverthey lose some measure of the elemental energy saturating their forms. To compensate for thisthey can siphon vitality from other living beings by engaging them in their ancient dances. Veelas typically do this with a creature's permissionleaving partners exhilarated but exhausted. Only in the most dire circumstances does a veela use its dance as a weapon. Those few who can match these elemental spirits' movements might earn a veela's respect and compel it to share some of its beneficial magical powers.

A veela typically stands just under 6 feet tall and weighs approximately 140 pounds.