Krampus…CR 21…人形怪物

      

This hairy humanoid has the face of a demonic goat with legs to match. A long tongue hangs out of its fanged mouth.

Krampus CR 21

Source Bestiary 6 pg. 178

XP 409,600

NE Large monstrous humanoid

先攻 +13感官 scentsee in darkness see invisibilitystorm sight;察觉 +33

灵光 frightful presence120 尺,DC 32

防御

AC 37touch 19flat–footed 27+9 敏捷+1 dodge+18 natural–1 size

HP 39624d10+264);fast healing 15

强韧 +19 反射 +23 意志 +20

防御能力 limited immortalityDR 15/epic and good免疫 ability damageability drainagingcolddeath effectsdiseaseenergy drainfear effectsparalysisSR 32

进攻

速度 60 尺, air walk

近战 +3 spiked chain +39/+34/+29/+242d6+16/19–20 plus grab),claw +311d10+6 plus grab),gore +312d8+6or 2 claws +361d10+13),gore +362d8+13

占据 10 尺, 触及 10 尺(20 with chain

特殊攻击 capturepunish the naughtyregression

类法术能力CL 20thconcentration +30

常驻—air walksee invisibilitytongues

随意—bestow curseDC 24), control weatherdimension doordiscern locationice stormsleet storm

3/—animate objectsbaleful polymorphDC 25), phantasmal killerDC 24

1/—polymorph any objectDC 28), sympathyDC 28), weirdDC 29), wishto other creatures only

属性

力量 36 敏捷 28 体质 33 智力 21 感知 23 魅力 30

Base Atk +24CMB +38+42 drag or grapple);CMD 5860 vs. drag

专长 Combat Expertise Combat Reflexes DodgeGreater Drag Greater Vital Strike Improved Critical(chain Improved Drag Improved Initiative Improved Vital Strike Mobility Power Attack Vital Strike

技能 Acrobatics +33Intimidate +37Knowledgegeographynobility+17Knowledgelocal+29,察觉 +33Sense Motive +30Stealth +32Survival +33Use Magic Device +34

语言 Commontongues

特质 mystical chainssnowstep

生态

环境 any

组织 solitaryunique

宝物 triple

特殊能力

CaptureSuIf Krampus begins its turn grappling a Medium or smaller creatureit can stuff the target into its bag as a swift action that doesn't provoke attacks of opportunity. A creature stuffed into this bag is subjected to Krampus's regression abilitysee below. A creature in the bag can try to cut its way free with any light slashing weapon. The bag has AC 25hardness 20and 30 hit points. If a creature cuts its way out of the bagKrampus can repair the bag as a full–round action that provokes attacks of opportunity. Until thenany creature stuffed into the bag is still subjected to the regression ability but can escape with a move action that provokes an attack of opportunity from Krampus. The bag has other special qualities while in Krampus's possession. The weight of creatures in the bag doesn't count against Krampus's carrying capacity. Up to four Small creatures or two Medium creatures can fit in the bag at a time. If used by any creature other than Krampusthe container functions as a mundane sack. If Krampus's bag is lost or destroyedit can create a new bag with 1 hour of work.

Limited ImmortalitySuThough Krampus still needs to eatdrinkand sleepit doesn't age and can't die of old age. If Krampus is killeda new Krampus forms elsewhere in the world after a year's time—this new Krampus retains the memories of the previous Krampus and likely holds a grudge against the person who killed it the year before. If a method to disrupt this cycle existsit has yet to be discovered by mortals.

Mystical ChainsSuKrampus's chains function as a +3 spiked chain and also count as an evil weapon for the purpose of overcoming damage reduction. These chains become non–magical if Krampus does not carry or wield themand if a chain is disarmed or destroyedKrampus can create a new set of chains as a standard action. The chains react almost as a living extension of Krampus's will and have the grab ability.

Punish the NaughtySuAs a swift actionKrampus can designate a single target it can see as being "naughty." The target must be a childa creature with the young templateor a victim of Krampus's regression ability. Against that targetKrampus gains a +5 bonus on weapon attack and damage rolls and 察觉,Sense Motiveand Survival checks. These bonuses remain in effect until the target is dead or Krampus designates another target as naughty.

RegressionSuEach round a creature begins its turn stuffed into Krampus's bagit must succeed at a DC 32 Fortitude saving throw or be regressed back to its childhood. The creature is affected in size as if via reduce personbut none of the target's gear changes size. This effect persists for 24 hoursafter which the target regains its original size. A creature currently under the effects of regression cannot be further affected by this ability. This is a curse effect. The save DC is Charisma–based.

SnowstepSuKrampus is constantly under the effects of a pass without trace spellbut only in snowy environments.

Storm SightExKrampus can see perfectly well in stormy conditionsincluding in blizzardsit does not take any penalties on 察觉 checks while in snow.

In frigid northern climescelebrations and festivals are important to maintain a community's moraleespecially in the winter months when food is scarce and the days are short. Many of these holidays involve lighting cheery firesforgiving grudgesdecorating treesand exchanging gifts. Unfortunatelyin some areasthese times of merriment are tarnished by the looming specter of Krampusa terrifying creature that hunts those it considers to be acting against the spirit of the times. Howeverthanks to Krampus's twisted moralityit sees selfishness and incivility everywhere it goes.

Krampus is a tallgoatlike humanoid with large horns and a long tongue that constantly lolls out of one side of its mouth or the other. Though its natural attacks are powerful enough to break bonesKrampus also carries a set of iron chains that it uses to thrash and grapple its foes. The oversized bag it carries is often stained with the blood of its captured victims. Krampus stands 14 feet tall and weighs 1,000 pounds.

The origins of Krampus are shrouded in mysterywith stories of the creature seeming to stretch back hundreds or even thousands of yearsif not more. To the beleaguered regions under Krampus's tyrannythe creature has simply always been around.

The most popular legend regarding Krampus's beginnings starts with a handful of mountain towns under the protection of a circle of druids. After several harsh winters that the townsfolk almost didn't survivethey came to doubt the rituals that the druids believed appeased the local nature spirits. As the villagers grew more and more resentfulthe druids took drastic action. They attempted to create a central figure for the important winter rituals that would make people want to celebrate them. Under the light of a blue moonone of the druids opened an imperfect portal to the primal realm of the fey and brought forth the essence of a spirit of revengeand a new creature was born—Krampus.

For a whileKrampus was everything the druids wanted. It brought together the villagers in revelry during the day and left small gifts of fruit for them in the night. Howeverunknown to the druidsthe portal had been corrupted by the villagers' hateful emotions and bitter resentmentwhich began to stain the creature's soul. Krampus began punishing those who behaved selfishly during these lean timesfirst simply striking them with bundles of birchbut then escalating to using magic to transform them into the petulant children it saw them as. Eventuallyit came to see everyone as wicked and terrorized the villages for weeks.

The remainder of the druidic circle managed to locate the creature as it slept and shackled it in cold iron chainsbelieving it still retained a part of its fey nature. They were wrong. When Krampus awokethe creature tore free from its restraints and used those same chains to beat the druids to death. It then retreated into the snow–blanketed forest for the remainder of the season.

Krampus returned year after yeargrowing stronger and more hideous with each winter solstice and gaining a taste for humanoid flesh. Even its periodic "death" at the hands of heroes did nothing to stop this cycle. Fortunatelywhile it could ravage the countryside all year longfor some reason it chooses to limit its predations to the winter months. Where it goes the rest of the yearno one has been able to discover.