Qlippoth LordThuskchoon…CR 21…异界生物(混乱,邪恶,跨位面,古魔)

      

This sluglike creature leaves a swath of tar wherever he goesand his upper body opens into a gapingsludge–dripping mouth.

Thuskchoon CR 21

Source Bestiary 6 pg. 238

XP 409,600

CE Gargantuan outsiderchaoticevilextraplanarqlippoth

先攻 +14感官 darkvision 60 尺, detect gooddetect lawtremorsense 120 尺, true seeing;察觉 +36

灵光 cloak of chaosDC 23

防御

AC 37touch 21flat–footed 26+4 deflection+10 敏捷+1 dodge+16 natural–4 size

HP 39624d10+264);regeneration 15lawful

强韧 +23 反射 +28 意志 +27

防御能力 freedom of movementDR 15/cold iron and lawful免疫 acidcolddeath effectsmind–affecting effectspoison抗性 electricity 30fire 30SR 32

弱点 nearly mindless

进攻

速度 40 尺,burrow 20 尺,fly 60 尺(good

近战 bite +336d8+13/19–20 plus 2d6 acid and grab),4 talons 332d6+13

占据 20 尺, 触及 20

特殊攻击 breath weapon120–ft. line20d10 acid damageReflex DC 33 halfevery 1d4 rounds),fast swallowhorrific appearanceDC 27),swallow whole10d6 bludgeoning damage10d6 acid damageand 1d6 Intelligence damageAC 1839 HP

类法术能力CL 21stconcentration +26

常驻—cloak of chaosDC 23), detect gooddetect lawflyfreedom of movementtrue seeing

随意—acid fogblindness/deafnessMDC 17), desecrateM greater dispel magicgreater teleportslowMDC 18

3/—foresightM mass hunger for fleshDC 21), power word blindMquickened slowDC 18), visionwaves of exhaustion

1/—imprisonmentDC 24), summon qlippoth

M Thuskchoon can use the mythic version of this ability within his sanctum.

属性

力量 36 敏捷 30 体质 33 智力 3 感知 28 魅力 21

Base Atk +24CMB +41+43 bull rush);CMD 6668 vs. bull rushcan't be tripped

专长 Awesome Blow Blinding Critical Combat ReflexesCritical Focus Dodge Improved Bull Rush Improved Critical(bite Improved Initiative Improved Vital Strike Power Attack Quicken Spell–Like Ability(slow Vital Strike

技能 Fly +45,察觉 +36

语言 Abyssalcan't speak);telepathy 300

特质 entangling acidfalse intellectintellectual flashno breathtrailing tar

生态

环境 anyAbyss

组织 solitaryunique

宝物 triple

特殊能力

Entangling AcidExAny creature that takes acid damage from any of Thuskchoon's attacks or abilitieswhether an extraordinarysupernaturalor spell–like abilitybecomes entangled by the thicksticky acid this qlippoth lord generates. Freedom of movement prevents this entangle effectotherwiseit persists until a character peels off and discards the acidic sludgedoing so requires a successful DC 20 Strength check. Attempting to do so is a standard action that provokes attacks of opportunity.

False IntellectSuIn any round that Thuskchoon causes any Intelligence damage to a creature via his swallow whole abilitythe qlippoth lord can use that digested intellect to gain the benefits of his intellectual flash ability for 1 round per point of Intelligence damage dealt in that round. This duration stacks if Thuskchoon has swallowed multiple creaturesor if the Intelligence damage continues for more than 1 round.

Horrific AppearanceSuA creature that succumbs to Thuskchoon's horrific appearance has its mind flooded with horrific recollections that may or may not be realrepressed terrors knocked loose and brought to the conscious mind by the presence of the monstrosity that is Thuskchoon. Often these memories are a strange mix of racial memory and flashes from past lives. The victim also experiences genetic reversions. The victim is immediately affected by feeblemindas per the spell),and its body is deformed and hideously twisted. Selector choose randomlyfrom the list of deformities gained from the mutant templatesee page 180 of Pathfinder RPG Bestiary 5to apply to the victim. Alternativelysimply reduce one of the victim's physical ability scores by 4 pointsfeel free to devise an appropriate cosmetic atrocity to add flavor to this reduction. The feeblemind effect can be cured normally by any effect that removes that conditionsee the spell description for more details),but the mutation is permanent and can be removed only via a miracle or wish spellor by death and subsequent resurrection. Thuskchoon's horrific appearance has no effect on creatures with an Intelligence score of 1 or 0.

Intellectual FlashExWhen Thuskchoon enters combatthere's a cumulative 20% chance per round that he receives a flash of intellect. Check for this flash at the start of the qlippoth lord's turn in combat. If the chance succeedsfor that round Thuskchoon loses his nearly mindless weakness and can use his spell–like abilities freely and engage in combat tactics on par with those of a typical human. During that roundThuskchoon can attempt Knowledge checks untrained with a +20 insight bonushe retains his –4 penalty from his Intelligence score of 3so this means his Knowledge checks are attempted with a +16 bonus for this round. The next roundthe chance of an intellectual flash occurring is reduced to 0%but then increases by 20% each subsequent round.

Nearly MindlessExThuskchoon's limited intellect and his overwhelming hunger combine to make the creature nearly mindless in his actions. Unless he uses his intellectual flash ability or gains the benefit of false intellecthe cannot activate any spell–like abilities and his tactical choices in combat are those of a violent animal. While in his nearly mindless stateThuskchoon gains a +8 bonus on all saving throws against mind–affecting effects.

Trailing TarExThuskchoon exudes a thick swath of stickytarlike sludge whenever he moves using his base speed. Any square he passes over using this base speed is transformed into difficult terrain for 1 hour. Freedom of movement allows free passage through this sticky terrainand a dose of universal solvent can cleanse one 5–foot–square area of tar. Spell effects that cleanse an area of filth or detritus can also remove this difficult terrainprovided the spell effect in question is 6th level or higher.

Not all of the qlippoth lords have alien intelligences that outstrip the minds of most mortals. In the case of Thuskchoonthe qlippoth lord's intellect is replaced almost entirely by a ravenous need to consume and feed. Now and thenthe qlippoth lord gains flashes of insight and momentarily comprehends vast puzzles of realityyet those brief insights fade quickly. These periods of insight are lengthened when Thuskchoon consumes preyfor as he digests fleshhe also digests thoughtand can parasitize his victim's minds in order to act with purpose.

Thuskchoon's Abyssal sanctum is a vast warren of tunnels that wind through the depths of the Abyss and connect mostif not allof the other qlippoth sanctums. Rarely does he spend time in this maze of cavesthoughinstead aimlessly wandering the depths of the Abyss in constant search of anything to sate his eternal hunger. Now and thenthe qlippoth lord blunders through portals that bring his ravenings to other planeswhereupon it is but a matter of time before he is banished or slain and forced to start his wanderings over anew from his sanctum's heart.

Thuskchoon measures 40 feet in length and weighs 16,000 pounds.

Thuskchoon's Cult

The worshipers of Thuskchoon refer to the qlippoth lord as the Everglutton to honor his nearly mindless and nigh–constant hunger. Cultists of this unusual qlippoth lord venerate him while not expecting much in the way of intentional rewardfor a core part of the faith is the acknowledgement that Thuskchoon is not particularly driven by intellect. The secrets he reveals are potent and world–shakingyet they are accidental revelations—the circumstantial repercussions of the meandering swaths of destruction the Everglutton leaves in his wake as he lumbers through creation. Temples of Thuskchoon are converted from large caverns or ruined buildingsbut the cult is nomadic and never remains in one location for long. Visions of new regions to savage and destroy constantly plague the leaders of this qlippoth lord's cultsbut now and then they may settle in a region for a few years. In these casesthey tend to carve hideous pictographs and foul Abyssal prayers into the stones that make up their temporary shrines. Just as the qlippoth lord himself can gain momentary flashes of insight from the minds of digested victimsso do his cultists constantly seek new drugspoisonsand exotic consumables to feed upon in hopes of being granted strange visions or unexpected answers to questions they haven't dared ask.

Thuskchoon's symbol is a triangular rune with teethand his favored weapon is the greatclub. He grants access to the domains of ChaosDestructionEviland Knowledgeand to the subdomains of CatastropheEntropyRageand Thought.